TEAM+ FEBRUARY VOTE OPTIONS
Howdy all! We’re happy to announce the next Classes+ vote is coming! You have one week to figure out your options, make requests in our Discord, and rally your table to vote for your (objectively correct) opinion!
Vote starts February 24th and lasts one week, until March 3rd.
Join the Team+ Discord to take part!
Alchemist
Do it for SCIENCE! The Alchemist explodes into the + world with new items like bottled monstrosities or food, censers or even grafts, with research fields to match them. Maybe you’re looking for an alchemist who warps their own body with strange monstrous abilities, or maybe you’d rather have them create life and work with a weird, hyperflexible familiar. The Vivisectionist archetype would trade in some of the Alchemist’s flexibility and swaps bombs for blades for a more focused martial role, cutting ‘em down with precise and ghoulish medical acumen!
Animist
O spirits of nature, what else shall thou bring? Animists+ would give even more variety to the spirits the Animist can use, as well as new methods of using them in the first place! Maybe a horror themed Bump In The Night spirit, or a Reliquarian practice that hones spirits through a haunted artifact. We’ll also look at ways to really hone in on the pantheistic approach of worship Animists have to really make them stand out even more!
Bard
Tell tales taller than ever before with new tools like multi-turn performances that ramp up in power until revealing mighty crescendos of power, similar to Incarnate effects. We’re also playing around with an Inspiration system, allowing you to gain new effects when you do a certain amount of damage, heal a certain amount, etc. Not much of a mage nor musician? The quick-moving Dancer class archetype will run circles around your foes, using kicks, flips and weapon flourishes to knock an opponent into place!
Champion
JUSTICE! Make the ultimate knight in shining armor with new causes to pledge yourself to, like the Cause of Technology for those of you who want to keep an eye on Numerian exports, or the Cause of the Sea for ye scallywags and sailors among ye. Champions+ is playing with the idea of a Quest subsystem, and for alternate power sources for your Champion beyond a deity. One thing we’re looking at is the idea of making Champion something of a focus spell martial, the long sought-after focus caster. You can expect a whole boatload of divine focus spells for Champions, like the ability to sanctify weapons with a prayer, to withstand hellfire and to leap dozens of feet in the air for a devastating slash into the heart of unholy monstrosities. And look out for a dex-based Virtuos Bravo class archetype, that trades defence for offence and speeds through the field with sacred grace!
Druid
Uncover the ancient ways! Expect new and updated druid orders to give you a real sense of connection to your order beyond their intial benefits, and maybe even some unique abilties only druids have that will make their class chasis feel as fun as Animist, Psychic or Witch. We’ll be giving battle-forms a touch-up to make mid-combat morphing feel high-risk, high-reward, too! Derry is an Irish folklore expert, and lives and breathes the bones of true druidic culture– you can expect to see druids that shake hands with fey, druids who have unique interactions with lycantrophy, and druids who have terrible, primal pacts with demons, fiends and other monsters from the underworld that they begrudgingly call upon to protect their forests. Perhaps even an Occult Druid CA for those natural shepherds of the supernatural..?
Exemplar
Look out, living legend on the move! Exemplars+ brings you the good stuff: breathtaking supernatural feats of might, more titles to give to yourself like The Cruel, Who Eats The Hunters or Wielder of Artifacts! We’re looking to pump even more references to ancient myth into this class, so keep an eye out for Gilgamesh, Cu Chulainn, or Hercules! What more is there to say– this class is all about giving more, so we’re going to give it more, so you can shine brighter than ever before! You can also expect a class archetype for the more sorcerous examples of exemplars in myth, like Maui, the Morrigan or Anansi the Spider, who used their wits, not their brawn, to win the day!
Fighter
Become a master of combat like no other when you harness combat styles— new fighter subclasses that swap out the fighter’s versatility for singular and flavourful mastery over a weapon group, like swordsmen or archers… who know how to use advanced weapons better than anyone! On top of this, we’re ruminating on something called “weapon schools”– if you want to expand Fighter into more than just a crit machine but truly make it excel as “the master of particular weapons”, this is the place to look! Warrior Origins would give Fighters pseudo-subclasses that give it not more combat abilities, but new roleplaying avenues. Maybe you’re a mercenary, in it for money, and know how to use coin to your advantage. Maybe you’re a reluctant warrior, here because your people need it, and have a way with words. Or maybe you’re a chosen one, with some sacred power from the gods themselves! A lot of people assume Fighters+ would be a meme pick, but I heartily disagree; this would be a book not to make the class stronger, but give it options beyond just critting in combat!
Gunslinger
Take aim and fire! New guns, new ways, and a new Grit system to give your gunslinger near-supernatural skill… empowered by pure, mortal badassery. Slide across the field and unload your gun! Do a quadruple backflip! Walk away from explosions like a true blue BAMF. And if you want wuxia, expect Gunslinger to get a healthy dose of that in the process. BLAM BLAM BLAM BLAM! On the flip-side, watch out for a potential Arbalist class archetype, to really hone into the fantasy of the crossbow-wielding adventurer with unique feats, skills and more in a gunslinger with no guns or black powder.
Investigator
Why vote Investigator? Why, it’s elementary, isn’t it? There’s mysteries all around the world! Are these pistols really safe? What lies within these unmapped corners of Golarion? Methodologies that expand beyond just studying crimes, and into academic regions beyond, like with Ballisticians, Cartographers and Bestiarists. Think Lore Warden fighter, flavour wise. Heck, why not a crime lord Moriarty-type methodology? And then, for the Class Archetype, let’s get classy with a gadget-wielding Class archetype, whether you’re using top-secret spy tools like a medieval James Bond or weird Alkenstari tech like fantasy Inspector Gadget!
Kineticist
MASTER THE ELEMENTS!! Rip open a portal to the elemental planes… and beyond! New fusions, battleform impulses, alternate kinetic auras, subversive elements, and potentially even a new element or two..? We could expect to see a Vitality and Void version of the Kineticist (assuming we have the word count for such a feat!), or maybe micro-specializations like Lightning or Cold. And then, beyond it all, the Kinetic Knight, to use your control of the elements like a true warrior clad in armor and in weaponry!
Monk
Turn your body into a lethal weapon! We’re looking at giving monks their own subclasses called monasteries, which tell you where your Monk learned their combat style, and what it does for them. Have a quick-moving adherent of capoeira through the Monastery Of The Sunrise Dance, use unshakeable sambo wrestling at the Monastery of the Steel Heart and practice heavy-punching dambe boxing at the Monastery of the Riverside Fist. Don’t wanna use your body for martial arts? Pick up more types of monk weapons based on real weapons used in real martial arts, such as the nabboot staff used in Egyptian tahtib, or karambit knives from Filipino eskrima. We want to make the monk feel at home anywhere in the world, while also giving a vast array of combat builds that you can customize to make your perfect martial artist.
Psychic
Expand your mind to the worlds just out of sight! New minds for new types of psychic powers, like those that see dead people walk among the living, astral projectors who can travel vast distances and stay completely still… and the Mindblade, for a more martial approach to the fantasy! We’ll be focusing heavily on more traditional types of psychics, like seers, fortune tellers and haunted Victorian children, so expect some new touches of that sort.
Ranger
The hunt is ON! Let’s make the Ranger the thing it was always meant to be: an apex predator. Alternate hunting rules mean the longer you are tracking your prey, the more lethal you’ll become in combat. Don’t wanna be in the wild? The city is an environment in itself, if you want to play a solid bounty-hunter type, who knows the streets like the back of their hand and can push through crowds like it’s nothing. New edges, like an Edge focusing on attacking from the shadows and striking fear into enemy hearts Batman style or an Edge that makes thrown weapons a major threat, new warden spells that work in any environment based around all the elements… And we’re looking at an evolution of the Hunter class from 1e as a Class Archetype, where you create the ULTIMATE animal companion, and gain some minor morphing powers and spell-work to keep yourself in sync with it.
Rogue
It’s a fact: nobody does it like a rogue. Maybe you’re here for the Arcane Assassin class archetype, which gives your classic rogue options with a bounded-casting twist; short range teleports, hurling mystic knives out of thin air, breaking a lock with a single touch, and delivering spells with your sneak attacks! Or maybe you’d like more of what works– more rackets like the Jester racket, who infiltrates the highest courts with a smile and a hidden vial of poison, or the Charlatan, who swindles the faithful to get what they want. And if too many skill feats are a problem, worry not– we have a system we’re cooking that will trade away these extra skill feats for brand new ways to use your racket’s signature skill, making Thieves the ultimate master of stealing with new Thievery abilities, or Masterminds forever one step ahead of the law with an enhanced focus on Society.
Sorcerer
Your blood holds something ancient in it… now is the time to release it! Think a Giant Bloodline, a Sakhil Bloodline or even alternate existing bloodlines like a corporeal Undead bloodline for vampires and zombies or a Clan bloodline for Imperial bloodlines from less arcane origins. One of the coolest roleplay aspects of sorcerers are physical changes they have from their bloodline– we want to add options for how your body might change, like twisting horns, supernatural beauty, and more physical feats to make you a glass cannon with some short-range power too. Pack this with blood magic rules, and a system similar to burn to push your innate magic to the limit, sorcerers in Sorcerers+ would have impossible new tools to make them unlike any other class in the game!
Swashbuckler
There’s no point doing it if you don’t do it extravagantly, darlings! New styles like the larcenist style for gentleman thieves, the corsair style for swashbucklers with guns, and most importantly… an alternate panache, which grows stronger the more you build it up before releasing in an awesome and dazzling crescendo! Panache 1, Panache 2, Panache 3… and don’t just spend that on Finishers! Let’s expend one panache to launch you on a 20-foot leap, let’s spend two to slide through the trapped corridor at breathtaking speed… all this and more with a new series of feats with a trait that spends Panache the way Bravado feats earn it! And say, wouldn’t you like some magic? The Magician class archetype gets a few spells in exchange for its martial ability, using finishers on its spells instead!
Thaumaturge
Listen again to the tale we have for you today. Along with new implements with ties to the occult cultures of nations around the world and ways to use the most bizarre and supernatural parts of the world of Golarion like pacts, curses and more… we’ll be introducing a WIS-based rules for those who wish to understand the universe rather than to enforce their will on it!