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Ranthony Rants: The Skill Issue

To define a design space you need to first design what space you have. For many designs in PF2, this often is done by the negative space of what you cannot do with a skill feat, when it is okay to change those things, and when doing so isn’t disruptive to the design or concepts present in the game.   First, let’s start with the basic criteria for a skill feat:   It interacts with a skill or skill action. It is below the power level of a Class Feat It can be taken by many different types of characters […]

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RAnthony Rants: Flexible Casting (lite) wouldn’t break the Wizard!

Flexible Casting-lite won’t break the Wizard Raise the floor, not the roof! First let’s identify what “Flexible Casting” is and why it’s a major improvement to some characters. Mainly, it allows prepared casters to be, well, more flexible. The most obvious benefit of flexible casting being that you can choose a wide selection of spells without having to dictate exact spell slots. That absolutely adds flexibility that is useful. But the position I hold is that the power ceiling for a flexible caster with the same number of slots as a normal prepared caster is the same. If a prepared caster […]

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