– Unleash the Monster incorrectly had a trigger
– Segment section removed from Journey Travel, as was duplicated. Change Speeds section added for clarification on when you can change Travel Speeds.
– Entropic Rift incorrectly listed its defense as Will
– Ghost Walk now grants the undetected condition instead of hidden when you would become hidden to a duped creature
– Monster’s domain now increases your frustrated condition by 1 regardless of your form
– Frustrated now states you delay any effects that would occur from being frustrated when spending 10 minutes to reduce your condition.
– Twas I incorrectly required Diplomacy instead of Deception
– Heroic Expansion clarified
– Gram’s Potato and Nathan Roll were added to plustesters <3
– Overwhelmed now states you can only use reactions that include a Strike instead of reactions with the attack trait
– Duality Feats listing removed, trait moved prior to Vessel Feats
– Smash Landing now states Leap down instead of Drop
– Vicious Charge now specifies Stride and gained the Traversal trait
– Waylay Draw a new trickster level 2 class feat has been added
– Cunning Waylay now includes melee unarmed attacks
– Ranged Waylay now allows ranged unarmed attacks as well as weapons to confirm with Cunning Waylay allowance
– Benevolent Deception now allows you to Aid as a free action instead of a reaction (still requires preparatory action using Deception and has temporary immunity)
– Permanent Talismans clarified to work identically to a wand when overcharged
– Magical Gizmos trigger now reads: “You Activate a magic item that targets a creature and requires at least 1 action to Activate.”
– Retaliatory Stance incorrectly had a frequency and was missing its requirement: “The boss has not used actions other than to Retaliate.”
– Area Strike boss ability updated for clarity and ease. Burst now only for ranged Strikes.
– Hidden Monster now states: “You revert to your mortal form at any time if you succeed at Vie for Control.”
– Not Them was listed as a level 6 feat but had the wrong level, now reads 6
– Surrounding Assault had incorrect traits
– Impede altered to Impediment. References to Collapse updated.
– Coup de Grace now states “spell” instead of cantrip, as any spell is allowed to qualify
– Chip damage clarified for Strikes that already deal damage on a failure, increases the damage by the amount listed and deals no damage on critical failure as normal
– Death Grip underling ability text corrected
– Both consul and spellbinder now state: “Spells you gain from your mortal are called your mortal spells and they have the mortal trait, but ongoing effects of your mortal spells continue to affect you in monster form.”
– Team Spirit Underling ability now states it lasts for 1 round
– This Looks Familiar clever knack waylay trigger now reads: “A creature within line of sight casts a spell that you do have prepared or in your spell repertoire and you are aware of the casting.”
– Devastating Wind and Fog Inclemencies listed the wrong sensory impact
– Planar Convergence Navigation disorientation updated
– Trickster archetype now states you must select the Mockery Spells to select feats that would impose the duped condition, such as Double Dazzle
– Form Authority level 20 vessel feat mortal benefit altered.
– Breathe lacked its final playtest feedback, the following was added: “If all members of the company spend the Endurance to Breathe, you also reduce the duration of any Inclemency events currently affecting the party or that were successfully Surveyed.”
– Various formatting, typos, etc. corrected
– Munitioner Field Advanced vials now properly state weapon instead of firearm
– Gastronome reduced the number of temporary Hit Points granted at Field Benefit and Field Discovery, but now only has temporary immunity for 1 hour after the temporary Hit Points are lost.
– Self-Experimentation reworked for a clearer benefit, and interacting with grafts and corpses.
– Herbal Extracts clarified to work during food consumption and allow for ally feeding.
– Several feats erroneously had the Concoction trait
– Bio Bomb and Compost Monstrosity wording updated for clarify the bottled monstrosity activation
– Consumptive Infusion reworked to be more appropriate for an Infusion.
– Distant Circle listed its cost in two places, now one place.
– Ferromagnetizer Ammunition was incorrect
– Gray Dust Ammunition now only triggers the first time they cast a spell for the next minute and does increased damage but stupefied duration is reduced.
– Canoptic Cannister contained the text for ooze
– Pill Furnace listed levels 5 and 11, should have been 8 and 12
– Several typos and errors were cleaned up
– Clown Dedication was playtest version, updated for consistency and language
– Sequence Break was playtest version, updated to new version
– Unspool The Web clarified trigger is attempts to escape a grapple
– Open trait removed from Takedown Shot
– Code Red Urgency missing skill trait
– More than you Bargained For language on Steal clarified
– Mechant Archetype now requires Mercantile Lore, all mentions of Merchant Lore were changed to Mercantile Lore, and the dedication grants scaling Mercantile Lore by default
– All prerequisites for Mercantile Lore proficiency thresholds removed for Merchant Feats
– Ammo Harvester incorrectly listed Feat 4, instead of Feat 8
– Dueling Cape removed from Performative Weapons Specialist
– Buccaneer’s Barrage now requires melee Strike is first and if successful, ranged Strike does not provoke reactions
– Mobile Fortress Palisade gained the Polymorph trait and reference to Spirit damage changed to Force
– Ouroboros Bastion updated to state wielding repair kit and that wielding a shield counts as being on a flat surface for Repair action
– Eldritch Artist Dedication now specifies spell slots
– Planned Obsolescence incorrectly listed as Feat 4, instead of Feat 6
– Wellspring magic table that specified target creatures altered to creatures in the area
– Runic Saga updated from damage increase to weakness triggering effects to accentuate its purpose of being bane weapons.
– Shielded Charge incorrectly stated you Raise a Shield as part of the action and had the flourish trait.
– Various typos and formatting errors were updated
- Wildblood instinct now explicitly states only the rage damage is changed
- Flesh Instinct Tentacle Strands now gains resistance to Piercing instead of Slashing and Proboscis gains resistance to slashing.
- Unfamiliar Anatomy now correctly lists its negative effect instead of having a copy of Why did you drink that?!, a DC 5 flat check to attempt manipulate actions
- Furious Anatomy now specifies the duration of the listed effects in the top level effect to be until the end of your next turn and removes the listed duration from the individual anatomy choices.
- Breach no longer gains increased rage damage against creatures not in its difficult terrain.
- Call the Breach netherworld now specifies to use make a counteract check with your class DC – 10
- Call the Breach Ethereal now grants resistance to physical damage equal to your level instead of halving physical damage against non-ghost property attacks.
- Hazardous Rift now specifies the damage is your choice of mental or spirit.
- Disaster Instinct now has the following line: “When you Rage and at the start of each turn while raging, you can choose to suppress your emanation until the beginning of your next turn.”
- Runic Instinct now correctly lists the damage increase from rage for its specialization
- Summon Runic Guardian summon trait moved to the activity instead of the feat.
- Zealot improperly listed its specialization damage increase for sanctification (prior playtest iteration). No damage bonuses for sanctification. Zealot no longer deals spirit damage from Rage against creatures that are protected by their deity or that follow their deity.
- Shape of the Ancestor incorrectly used Change Shape in its description
- Become Ancestor incorrected use Ability Modifiers instead of Attribute Modifiers
- Believer’s Form removed action symbol and frequency, as they are subsumed in the feat.
- Dragon Instinct table relocated properly. Text on Bursts not necessary for remaster, has been removed.
- Elemental instinct lacked its flavor text description
- Typo in the composite longbow asterisk for giant table
- Spirit Empathy now is a 3-action activity, lost the exploration trait, and scales the status bonus to Investigate and Search checks to +2 and +3 when they would gain greater rage damage in addition to its original effects.
- Giddy Step now correctly listed as a free action
- Euphoric text clarified to specify that the Step must be while keeping an enemy within your reach.
- Obstinate now states you gain the Stand Firm action.
- Despairing has added flavor text to specify the nature of the auditory effect bonus
- Heart Bolster Hope text clarified for who gains the temporary Hit Points and you becoming invigorated
- Furious Cacophony now correctly orders the effects of the tiers of success
- Sidebar updated for use of Quick Swig to remaster name of Heedless Swig
- Body Bludgeon now specifies that the it is considered to be in the brawling group
- World-Shaking Throw now clarifies all effects are only while raging and gained the rage trait (similar to feats like Adrenaline Rush)
- Ultraviolent Retaliation now correctly has the Death trait
- Carve the World Bludgeoning effect now more clearly defines the area of the burst and the falling effect
- Wildblood referenced an incorrect table number
– Travel Channel’s text is a copy of To Arms!
– Seeker’s Wield the Will incorrectly used attack rolls instead of Strikes, lingering playtest language adjusted spell table title still says warpriest
– Destined strike now correctly references sure strike
– Single weapon requirement to Summon Weapon chosen during daily preparation to prevent endless weapon storing where’s the will side bar should state immediate not immediately strength to stand wording now clearly states you gain the 1-action heal
– Paragon of might doctrine weapon proficiencies increase based on granted weapon proficiencies by doctrine, so Warpriest gains the benefits with all martial weapons as intended.
– Domains now clearly state the deities treat them as alternate domains
– Count renalc added to Intrigue, Ruins domains updated for deities
– Chosen animal language removed for prey
– Remove nethys listing at granted spells reference to Gerald in first decree
– Paragon of unity now gains a slot of highest level they can cast at 19th level to replace lost 10th level slot.
– Steal Senses clarified to be melee reach
– Revitalizing Grove listed a frequency of once per round which was incorrect, it should read once per hour
– Hypersenses now upgrades characters that already had imprecise senses to precise senses
– Ligenous Skin incorrectly had Moonscarred’s prerequisites
– Transitional Skills now clarified further for when bonuses apply to trained and expert skills
– Arcane Craftmanship now explicitly states you can craft magical items with the arcane trait
– Prepared for Collapse free action Grab an Edge was only meant to apply to falls from cliffs or structures
– The chart for Breathing Techniques DCs did not match text, updated to reflect proper DCs
– Rippling Roar incorrectly stated creatures when it is only meant to use the same targets as Battle Cry
– Small typos in a few feats
- Weapons for Vehicles missing proper names and levels
- Sea Legs had wrong description
- Unwanted Alteration under Fashionista had wrong name and level
- Reef Barrier missing heightened +1 and contained previous iteration for save triggers
- Battle Formation was missing text defining starting crew size and troop attack language clarified
- Rebuilder’s resolve contained duplicate text
- Corrected last patch not including these updates
- Ram’s Head was clarified to Huge vehicles to be consistent with the use of the intent of a “prow” of a Ship/vehicle.
- Troop attack clarified to apply penalties to troop DCs when weapons would apply penalties to attacks and to allow damage bonuses to apply to critical failure and failures against the Reflex DC if a Strike would have applied them
– Updated Healing Innovation to allow for a 1d4 agile finesse knife choice instead of club build
– Bi-wielded Build updated to Bi-adapted Build for two forms, knife form gains versatile S and deadly d6 traits instead of the two-hand d10 trait
– Medicinal Cannon wording adjusted for Bi-wielded Build adjustments
– Armor Innovation Self-Regulating Form now includes primal battleform spells but the form spell is no longer daily preparation and thus changing form spells requires the use of Reconfigure
– Updated the text for Robot Familiar to be consistent with new Remaster language on familiars
– Acoustics Unconvention now also applies a circumstance penalty to auditory effects that lasts until the beginning of your next turn as well as its standard effects.
– Power Gauntlet now correctly states it is attached to gauntlet and includes text for attaching
– Weapon Innovation Suggested Change now includes text for incorporating special materials.
– Manifold Alloys adjusted so that it applies the cold iron and silver effects in addition to any special materials it is already made out of
– Suggested change to Reverse Engineer reduced prerequisites to trained from expert crafting since it is a level 2 feat
– Visual bug for Quick Gadgetry corrected
– Missing text for the beginning of Armor Innovation Expansion fixed.
- Dragon Breath now states wielded for usage
- Ardor Threaded Magic now defines all durations as halved and all conditions and effects are also reduced by half.
- Terminus of Cataclysm incorrectly listed difficult terrain in the hazardous terrain effect.
- Tenacious Magic is a passive effect and incorrectly listed an action cost and the spellshape trait
- Veracious Spell now states “this cantrip” instead of “a cantrip” to make it clear that only the selected cantrip ignores the frequency specified
- Incorporeal Aspect now does not come online for Undead Shift until 6th rank, to mitigate potential abuse with battle forms.
- Precision Rune now more clearly worded to indicate its behavior with converting spells with a save to a spell attack roll spell
- NPC terminus actions for Cataclysm and Terror now state spell DC is the save for the effects.
- Archmage’s Triumph’s d10 choice reduced from 17d10 to 16d10 and the d6s were raised to 26d6 to normalize damage averages against each other. Example now follows the damage reduction.
- The caster ability now has the following sentence added: “These are innate spells of the same tradition as the aspect spell.”
- Greater Immobolizing Rune now correctly lists all 4 traits instead of cold and earth only
- Archmage’s Counter incorrectly had the spellshape trait
- Gruesome Marrionettist now clarifies it must be an action the creature can reasonably make (subject to GM discretion)
- Reveler now correctly lists the 4th rank choice as Diplomacy or Nature for Enhanced Aid
- Directive of Punishment 4th rank for Aeon now grants the Strike from perfect averages the fatal trait instead of the old effect.
- Additional Feats for Archmage listed Archmage’s Stronghold as 18th, now listed correctly at 16th
- Silence of the archmage now states you cannot take actions with the linguistic trait instead of limiting speaking entirely.
- Fiendlorn’s Possession now states celestial, fiend, or aeon as a more finite list of more difficult targets
- Two plustesters mistakenly had their credit left off, sorry we forgot you TJ “Mellon” Knight and Thomas Berger ❤️
- Rod of Sickenings second activation incorrectly listed it as a 2-action activity instead of a 3-action activity
- Esoteric Coordination now has the fortune trait
- Warpred Reflection now specifies only targets in darkness triggers the off-guard instead of targets with a shadow
- Ardor Threaded Magic now reads: “When you Cast a Spell with the auditory or emotion trait that targets a single creature within your wicket’s domain, you can also target another one within it. All numerical effects, such as damage or healing, are halved. If the spell requires a save, both creatures gain a +2 circumstance bonus to their save and any duration is reduced by half (minimum 1 round).”
- Ardor Overwhelming Magic now specifies immunity must be to the effect type itself
- Fabricator Overwhelming Magic now specifies immunity must be to effect type itself
- Impulsive Magic now specifies the spell must take 2-actions or less to cast to be used as a reaction
- Ferocious Form druid class feat now also increases the damage die of the animal shift unarmed attacks by one step
- Dragon Weapon’s now each have a second weapon associated with each dragon
- Aspect Adept now grants repreparation or a bonus signature spell instead of the legacy playtest version
- Traditional Coalescing feat added, allowing selection of another spell you can cast for coalescing form from your tradition
- Aspect Seer summoner feat is now Summon Seer, now grants a summon spell permanently to your spell repertoire and is automatically a signature spell.
- Sidebar on Untamed Form and associated feats adjusted: Ferocious Shape, Insect Shape, and Soaring Shape.
- Heightened Battle form spells now grant additional damage at 3rd+ rank equal to the rank of the spell.
- Kinetic Tow is now primal allowed, opening Propulsor Wicketeers to the primal list
- Clockwork aspect now specifies the reload trait as reload 1
- Bounded Terminus clarified
- Essence Conduit clarified it only applies to the next spell and not more than once
- 4th rank fungus aspect now has 1 minute duration for immunity
- Caster apsect ability now clarifies you can heighten the rank of the spell from its listed rank
- New NPC Essence caster experimental rules with 4 suggested Terminus actions
- Essence Leaks section now has the following additional text to make explicitly clear leaking to 0 essence locks you out of redrawing: “and you cannot draw essence again unless you have the the essence rebirth class feature”
- Multiclass Essence feats now clarify that spells gained are limited by the essence archetype that granted them
- Two new art pieces!
- Essence Bell now clarified that it is for long incantation replication only, and thus doesn’t bypass the requirements for ending incantations.
- Several typos and formatting issues
- Document compressed further for better loading
- Flinging Figments level 10 feat renamed to “Cone of Figments”, now requires a spell slot to be used, no longer a choice but a fixed 10-foot cone that excludes the target, deals d4 per spell level, but no longer requires Arcane Cascade. This was to de-emphasize its high damage threshold to instead provide an area of effect unique from similar mechanics like meteoric spellstrike.
- Focus spells missing conflux trait
- Typo on reverse spellstrike
- Merged Martial Cascade allows you to use your magus level instead of -3 for feat selection
- Pummeling Strike can now be used in the stance you chose from Merged Martial Cascade
- Arcane fist errata added to specify using your spell DC for your class DC on critical specializations
- Force manipulate altered target so that language included smaller creatures than the target size
- Flaying spellstrike weakness increased to 3/5/7 respectively (buffed from 1/2/3)
- Storm of Winding Lash missing Arcane Cascade requirement
- Add clarifying text bonuses are of the same value as base Arcane Cascade on Heart Essence
- Havok Cascade language clarified for stances
- Bargained Essences clarified language to specify benefit application a bit clearer.
- Clarifying text in Arcane Conservations to provide less clutter and separate out non-damaging cascade applications.
- Scourging Lash’s 16 feat was missing “once per day”
- Dual-Weapon Spellstrike’s last line of first paragraph altered to “Your second Strike is made with a –2 penalty, or a –1 penalty it has the agile trait.”, to bring its damage more in line with other Spellstrikes of similar level.
- Elaborate Pattern Strike missing “once per day” frequency
- Diametric Fusion Residual Strike now has Fortune and requires your Spellstrike’s Strike did not have fortune, also erroneously released with ability to be used on Critical Failure when only failures should be allowed
- Diametric Fusion’s Arcane Cascade benefit altered to be damage increase instead of MAP reduction
- Dual-Pattern Strike went to print without Flourish
- second mind essence title should read soul essence
- regeneration on battlemage apotheosis should read deactivated by force or critical hits
- Spells incorrect in table for essence mystic
- Blackblade didn’t list its required abilities of 2
- soul essence benefit incorrectly reference check instead of recovery check DC
- mystic scion listed incorrectly under spells for Essence Mystic
- figments added clarifying line to specify its a weapon copy
- Slidecasting incorrectly used “can” in text, creating confusion on when you gained its benefit
- Essence Mystic was missing Signature Spells, added
- Puppet’s Command requires only 2 strings now, lost incapacitation, and now only removes strings on a critical success instead of a success
- various formatting errors
- Body essence didn’t specify only the unarmed attack you gain gets the benefits
- Hyperlinks were not exported to the PDF
– Added Foundry, Pathbuilder and Wanderer’s Guide support!
– Tool used the word necessary when it was intended to allow any item that can be used for a skill action but is not required for one, such as a crowbar or mask, now allows for other items of appropriate nature.
– Visions now explicitly state all spells gained from your mystery qualify, as focus spells were in doubt
– Golden Touch now has the metal trait
– Dance, Dance incorrectly was listed as a free action, is now 1 action as intended
glowing trails is a cantrip and is incorrectly labeled on nethys, so light mystery received dizzying colors at 1st rank instead of glowing trails as a result
– Several typos were identified and removed
– Beast Mystery Curse possessed the Morph trait which could be read as a means to interfere with other morph effects, the trait is removed.
– Terrible Size now explicitly states that it does not effect morph effects if it does not affect your size
– Creature’s Howl had the incorrect traits
– Divine Rampage no longer grants increased die size but instead the forceful trait on unarmed attacks
– Hide From Doom had the incorrect heightened effect, which now reads “increase the resistance by 3.”
– The End is Nigh incorrectly had a heightened effect
– Hand in the Dark incorrectly had a heighten effect
– Howling Blizzard under Ice Mystery incorrectly stated it was a 3rd rank instead of 5th
– Spread Disease lacked its trigger: “You or a creature within 30 feet retch to remove the sickened condition.”
– dream mystery incorrectly listed its domains, which should have been: disorientation, dreams, glyph, nightmares
– song mystery incorrectly listed its domains, which should have been: introspection, passion, perfection, sorrow
– Song curse did not explicitly state hostile auditory effects, and now does to indicate true intent
– Life Mystery plustesting indicated the healing penalty scales too harshly with cursebound and the original text of the curse read with “minimum 1”, which seemed to indicate the original intent *might* have been for it to half level instead of level x cursebound value. New Suggested Change for Life Mystery to be half your level (min 1) x your cursebound value instead.
– Spirit Steps incorrectly had the trigger from Nourishing Rot
– Golden Touch incorrectly had the cold trait and referenced fire weakness instead of electricity weakness
– Lurking Storm and Storm Spell both changed the damage they deal from physical to bludgeoning
– Fractal Frosting’s heightened effect should have used 9th instead of +1
– The End is Nigh did not specify the duration of the fleeing condition, which is 1 round.
– Juggernaut of Jagged Stone now specifies the Bulk value to 24 as you are always large when using the spell.
– Well of Joy was missing the targeting text “Choose a creature within 30 feet.”
– Rainbow Beam’s results were adjusted as they did not account for starting at cursebound 0, which was unintended. Red result was buffed to be more in line with an ability of its level.
– Explosive Crescendo incorrectly had a duration of 1 minute, removed.
– Update Ultimate Form listing of “reach” to range where appropriate
– Bizarre Surge had the wrong 5th level heightened effect
– Splintered now excludes multiple trigger auras
– Ifrit now excludes itself from its own aura regardless of the choices
– Swarm Attack altered significantly for consistency and ease of use. Now functions as a progressively weakening DC like a multiple attack penalty, all damage runes apply as normal under appropriate circumstances, and Ranged Combatant no longer restricts the Swarm Attack to once per round due to the changes.
– Kindred Warrior interaction with Magical Adept clarified.
– Venomous Secondary Attack now updated for better compatibility with remaster Venomous trait.
– Ooze should not be immune to visual effects and only has motion sense as an imprecise vision now: Senses motion sense (imprecise) 30 feet
– Aeon now correctly indicates “commit this anathema”
– Aeon of time now states its castings of haste and slow do not violate its anathema
– Mage eidolon Mystic Training now has further stipulations on the gaining of the favored spell, only gains a single cantrip from its Magical Understudy to put it more in-line with Fey, and clarifies further that the Charisma/Intelligence applies only to the gained ranged attack from its Mystic Training.
– Death Curse for Linnorm Eidolon’s now has the correct flavor text
– Ooze Bookmark was missing, now added
– Shell Armor now has a +1 circumstance bonus against Reflex saves of damaging effects in addition to its standard effects.
– Extra head’s additional text for more heads beyond the first cut due to complexity and little benefit.
– Fabricate Rift level 8 Class Feat teleported away during layout, but has returned for the week 1 patch
– Mighty Summons now explicitly states summoner spell slots only
– Unleash Ally Eidolon now specifies an ally within 30 feet
– Fabricate Demiplane now applies effects at the beginning of turns in the area instead of the end.
– Ultimate Form incorrectly had the spellshape trait
– New level 20 rare feat added called “Kaiju Summoner” which grants summon kaiju once per day as an innate spell of your eidolon’s tradition.
– Incarnate Eidolon’s Incarnate Arrival now clarified.
– Manifest Splintered Eidolon incorrectly stated 3 actions, properly states 1 now.
– Splintered now clarifies how to handle any bonus feats, focus points, or skill training.
– Splintered Eidolon now states “spend” actions instead of use to clarify they can use actions within subordinate actions as intended.
– Eidolon Toolkit Swarm now calls out lack of flanking and property runes applying to the DC.
– Kindred Warrior Class Archetype Tandem Boost now allows unarmed and weapon attacks, as intended
– Kindred Warrior synergy clarified to adjacent instead of within melee reach for Synergy’s off-guard condition
– Strike Barrage area of effect was too large and its additional damage dice was applying more often than it should. Additional damage now only applies when a single creature is in the area of effect and area of effect was reduced.
– Various formatting and typos corrected
- Foundry and Pathbuilder release
– Ravaging End incorrectly stated the initial damage triggered on Sustain
– Tidal Grasp language reformatted to exclude mention of Grapple and for clarity
– Action costs specified for Breath Weapon and Fungal Expulsion
– Mechanism of the Otherworldly patron skill reflects Crafting
– Tidal Grasp was missing Attack trait
– Chant mistakenly had the hex trait
– Devoted Glory now is a reaction as it was intended
– Duplicate Lesson names for Lesson of Nightmares and Lesson of Sigils were updated to their proper names of Lesson of Mirrors and Lesson of Studiousness respectively
– Unleash True Power incorrectly referred to level instead of rank in text
– Patron’s Apocalypse listed Plague and Rapture twice mistakenly
– Small typos were corrected in various locations
– Constellations for Sky Dragon and The Pack were missing, The Bridge and The Sky Dragon are now paired and The Forest Dragon and The Pack now grant a +1 status bonus to Nature checks and to attack rolls against off-guard enemies
– Shadow Puppetry now correctly lists “Duration” instead of Area twice
– Instant Surgery now has the attack trait, as expected for a spell that targets AC with a spell attack roll
– Wandering Steps map focus spell now targets a 60-foot square within 30 feet to prevent multi-level layer reveals and dictates secret Perception checks for when hidden areas area contained within, and no longer bypasses extra thick walls.
– Consult Tome now requires you to select Consulted Spells during your daily preparations, starting at half Intelligence modifier when gained and eventually increasing to Intelligence modifier at 10th level.
– Caged Specimen now properly capitalizes the use of Small
– Simulacrous Spellcasting typos corrected
– Fundamental Galdercraft should not have had the spellshape trait
– 18th level Galdr-Brewed Concoctions thesis feat now properly named “Mixed-Potency Tincture”
– Sacred Geometry was missing a failure, which extends the duration of lockout to 1 hour
– The potential AoE on animatamancy cantrip was too large for universalists. Now mandates that only one disperse can occur per turn.
– Dynamancy lacked text for limiting spell slot recovery like Cryptomancy for Universalist
– Necromancy now explicitly states Divest Soul minions do not count towards your total minions.
– Quasiplanar fusionist text for Quasiplanar Flux clarified to mirror existing language
– Quasiplanar Fusionist 9th rank spells for wood and earth swapped
– Sidebar for Spell Trickster book from Infiknight Archetypes added for others who want more Spell Trick options