– Munitioner Field Advanced vials now properly state weapon instead of firearm
– Gastronome reduced the number of temporary Hit Points granted at Field Benefit and Field Discovery, but now only has temporary immunity for 1 hour after the temporary Hit Points are lost.
– Self-Experimentation reworked for a clearer benefit, and interacting with grafts and corpses.
– Herbal Extracts clarified to work during food consumption and allow for ally feeding.
– Several feats erroneously had the Concoction trait
– Bio Bomb and Compost Monstrosity wording updated for clarify the bottled monstrosity activation
– Consumptive Infusion reworked to be more appropriate for an Infusion.
– Distant Circle listed its cost in two places, now one place.
– Ferromagnetizer Ammunition was incorrect
– Gray Dust Ammunition now only triggers the first time they cast a spell for the next minute and does increased damage but stupefied duration is reduced.
– Canoptic Cannister contained the text for ooze
– Pill Furnace listed levels 5 and 11, should have been 8 and 12
– Several typos and errors were cleaned up
- Wildblood instinct now explicitly states only the rage damage is changed
- Flesh Instinct Tentacle Strands now gains resistance to Piercing instead of Slashing and Proboscis gains resistance to slashing.
- Unfamiliar Anatomy now correctly lists its negative effect instead of having a copy of Why did you drink that?!, a DC 5 flat check to attempt manipulate actions
- Furious Anatomy now specifies the duration of the listed effects in the top level effect to be until the end of your next turn and removes the listed duration from the individual anatomy choices.
- Breach no longer gains increased rage damage against creatures not in its difficult terrain.
- Call the Breach netherworld now specifies to use make a counteract check with your class DC – 10
- Call the Breach Ethereal now grants resistance to physical damage equal to your level instead of halving physical damage against non-ghost property attacks.
- Hazardous Rift now specifies the damage is your choice of mental or spirit.
- Disaster Instinct now has the following line: “When you Rage and at the start of each turn while raging, you can choose to suppress your emanation until the beginning of your next turn.”
- Runic Instinct now correctly lists the damage increase from rage for its specialization
- Summon Runic Guardian summon trait moved to the activity instead of the feat.
- Zealot improperly listed its specialization damage increase for sanctification (prior playtest iteration). No damage bonuses for sanctification. Zealot no longer deals spirit damage from Rage against creatures that are protected by their deity or that follow their deity.
- Shape of the Ancestor incorrectly used Change Shape in its description
- Become Ancestor incorrected use Ability Modifiers instead of Attribute Modifiers
- Believer’s Form removed action symbol and frequency, as they are subsumed in the feat.
- Dragon Instinct table relocated properly. Text on Bursts not necessary for remaster, has been removed.
- Elemental instinct lacked its flavor text description
- Typo in the composite longbow asterisk for giant table
- Spirit Empathy now is a 3-action activity, lost the exploration trait, and scales the status bonus to Investigate and Search checks to +2 and +3 when they would gain greater rage damage in addition to its original effects.
- Giddy Step now correctly listed as a free action
- Euphoric text clarified to specify that the Step must be while keeping an enemy within your reach.
- Obstinate now states you gain the Stand Firm action.
- Despairing has added flavor text to specify the nature of the auditory effect bonus
- Heart Bolster Hope text clarified for who gains the temporary Hit Points and you becoming invigorated
- Furious Cacophony now correctly orders the effects of the tiers of success
- Sidebar updated for use of Quick Swig to remaster name of Heedless Swig
- Body Bludgeon now specifies that the it is considered to be in the brawling group
- World-Shaking Throw now clarifies all effects are only while raging and gained the rage trait (similar to feats like Adrenaline Rush)
- Ultraviolent Retaliation now correctly has the Death trait
- Carve the World Bludgeoning effect now more clearly defines the area of the burst and the falling effect
- Wildblood referenced an incorrect table number
- Dragon Breath now states wielded for usage
- Ardor Threaded Magic now defines all durations as halved and all conditions and effects are also reduced by half.
- Terminus of Cataclysm incorrectly listed difficult terrain in the hazardous terrain effect.
- Tenacious Magic is a passive effect and incorrectly listed an action cost and the spellshape trait
- Veracious Spell now states “this cantrip” instead of “a cantrip” to make it clear that only the selected cantrip ignores the frequency specified
- Incorporeal Aspect now does not come online for Undead Shift until 6th rank, to mitigate potential abuse with battle forms.
- Precision Rune now more clearly worded to indicate its behavior with converting spells with a save to a spell attack roll spell
- NPC terminus actions for Cataclysm and Terror now state spell DC is the save for the effects.
- Archmage’s Triumph’s d10 choice reduced from 17d10 to 16d10 and the d6s were raised to 26d6 to normalize damage averages against each other. Example now follows the damage reduction.
- The caster ability now has the following sentence added: “These are innate spells of the same tradition as the aspect spell.”
- Greater Immobolizing Rune now correctly lists all 4 traits instead of cold and earth only
- Archmage’s Counter incorrectly had the spellshape trait
- Gruesome Marrionettist now clarifies it must be an action the creature can reasonably make (subject to GM discretion)
- Reveler now correctly lists the 4th rank choice as Diplomacy or Nature for Enhanced Aid
- Directive of Punishment 4th rank for Aeon now grants the Strike from perfect averages the fatal trait instead of the old effect.
- Additional Feats for Archmage listed Archmage’s Stronghold as 18th, now listed correctly at 16th
- Silence of the archmage now states you cannot take actions with the linguistic trait instead of limiting speaking entirely.
- Fiendlorn’s Possession now states celestial, fiend, or aeon as a more finite list of more difficult targets
- Two plustesters mistakenly had their credit left off, sorry we forgot you TJ “Mellon” Knight and Thomas Berger ❤️
- Rod of Sickenings second activation incorrectly listed it as a 2-action activity instead of a 3-action activity
- Esoteric Coordination now has the fortune trait
- Warpred Reflection now specifies only targets in darkness triggers the off-guard instead of targets with a shadow
- Ardor Threaded Magic now reads: “When you Cast a Spell with the auditory or emotion trait that targets a single creature within your wicket’s domain, you can also target another one within it. All numerical effects, such as damage or healing, are halved. If the spell requires a save, both creatures gain a +2 circumstance bonus to their save and any duration is reduced by half (minimum 1 round).”
- Ardor Overwhelming Magic now specifies immunity must be to the effect type itself
- Fabricator Overwhelming Magic now specifies immunity must be to effect type itself
- Impulsive Magic now specifies the spell must take 2-actions or less to cast to be used as a reaction
- Ferocious Form druid class feat now also increases the damage die of the animal shift unarmed attacks by one step
- Dragon Weapon’s now each have a second weapon associated with each dragon
- Aspect Adept now grants repreparation or a bonus signature spell instead of the legacy playtest version
- Traditional Coalescing feat added, allowing selection of another spell you can cast for coalescing form from your tradition
- Aspect Seer summoner feat is now Summon Seer, now grants a summon spell permanently to your spell repertoire and is automatically a signature spell.
- Sidebar on Untamed Form and associated feats adjusted: Ferocious Shape, Insect Shape, and Soaring Shape.
- Heightened Battle form spells now grant additional damage at 3rd+ rank equal to the rank of the spell.
- Kinetic Tow is now primal allowed, opening Propulsor Wicketeers to the primal list
- Clockwork aspect now specifies the reload trait as reload 1
- Bounded Terminus clarified
- Essence Conduit clarified it only applies to the next spell and not more than once
- 4th rank fungus aspect now has 1 minute duration for immunity
- Caster apsect ability now clarifies you can heighten the rank of the spell from its listed rank
- New NPC Essence caster experimental rules with 4 suggested Terminus actions
- Essence Leaks section now has the following additional text to make explicitly clear leaking to 0 essence locks you out of redrawing: “and you cannot draw essence again unless you have the the essence rebirth class feature”
- Multiclass Essence feats now clarify that spells gained are limited by the essence archetype that granted them
- Two new art pieces!
- Essence Bell now clarified that it is for long incantation replication only, and thus doesn’t bypass the requirements for ending incantations.
- Several typos and formatting issues
- Document compressed further for better loading
– Added Foundry, Pathbuilder and Wanderer’s Guide support!
– Tool used the word necessary when it was intended to allow any item that can be used for a skill action but is not required for one, such as a crowbar or mask, now allows for other items of appropriate nature.
– Visions now explicitly state all spells gained from your mystery qualify, as focus spells were in doubt
– Golden Touch now has the metal trait
– Dance, Dance incorrectly was listed as a free action, is now 1 action as intended
glowing trails is a cantrip and is incorrectly labeled on nethys, so light mystery received dizzying colors at 1st rank instead of glowing trails as a result
– Several typos were identified and removed
– Beast Mystery Curse possessed the Morph trait which could be read as a means to interfere with other morph effects, the trait is removed.
– Terrible Size now explicitly states that it does not effect morph effects if it does not affect your size
– Creature’s Howl had the incorrect traits
– Divine Rampage no longer grants increased die size but instead the forceful trait on unarmed attacks
– Hide From Doom had the incorrect heightened effect, which now reads “increase the resistance by 3.”
– The End is Nigh incorrectly had a heightened effect
– Hand in the Dark incorrectly had a heighten effect
– Howling Blizzard under Ice Mystery incorrectly stated it was a 3rd rank instead of 5th
– Spread Disease lacked its trigger: “You or a creature within 30 feet retch to remove the sickened condition.”
– dream mystery incorrectly listed its domains, which should have been: disorientation, dreams, glyph, nightmares
– song mystery incorrectly listed its domains, which should have been: introspection, passion, perfection, sorrow
– Song curse did not explicitly state hostile auditory effects, and now does to indicate true intent
– Life Mystery plustesting indicated the healing penalty scales too harshly with cursebound and the original text of the curse read with “minimum 1”, which seemed to indicate the original intent *might* have been for it to half level instead of level x cursebound value. New Suggested Change for Life Mystery to be half your level (min 1) x your cursebound value instead.
– Spirit Steps incorrectly had the trigger from Nourishing Rot
– Golden Touch incorrectly had the cold trait and referenced fire weakness instead of electricity weakness
– Lurking Storm and Storm Spell both changed the damage they deal from physical to bludgeoning
– Fractal Frosting’s heightened effect should have used 9th instead of +1
– The End is Nigh did not specify the duration of the fleeing condition, which is 1 round.
– Juggernaut of Jagged Stone now specifies the Bulk value to 24 as you are always large when using the spell.
– Well of Joy was missing the targeting text “Choose a creature within 30 feet.”
– Rainbow Beam’s results were adjusted as they did not account for starting at cursebound 0, which was unintended. Red result was buffed to be more in line with an ability of its level.
– Explosive Crescendo incorrectly had a duration of 1 minute, removed.
– Ravaging End incorrectly stated the initial damage triggered on Sustain
– Tidal Grasp language reformatted to exclude mention of Grapple and for clarity
– Action costs specified for Breath Weapon and Fungal Expulsion
– Mechanism of the Otherworldly patron skill reflects Crafting
– Tidal Grasp was missing Attack trait
– Chant mistakenly had the hex trait
– Devoted Glory now is a reaction as it was intended
– Duplicate Lesson names for Lesson of Nightmares and Lesson of Sigils were updated to their proper names of Lesson of Mirrors and Lesson of Studiousness respectively
– Unleash True Power incorrectly referred to level instead of rank in text
– Patron’s Apocalypse listed Plague and Rapture twice mistakenly
– Small typos were corrected in various locations