Alchemists+ - An expansion to the class by Derry Luttrell and Tony Saunders

Alchemists+

Unlock the secrets of the universe… through SCIENCE!
At long last! Enter the realms of science and mysticism in Alchemists+, an expansion of the Alchemist class for Pathfinder 2nd Edition. With over 200 new alchemical items dedicated to brand new research fields like bottled monstrosities and alchemical food, Alchemists+ will allow you to brew some of your strangest adventures yet!

This love letter to the core class includes…

  • New Research Fields, like the monster-brewing Bottler or the alchemical plant-growing Phytologist!
  • New Class Feats, like Self-Experimentation to alchemically graft new biological features onto yourself, Transmute Metals to turn lead into gold, and Master of Manuscripts to keep an alchemical grimoire!
  • The Concoction trait, allowing you to mix together different alchemical items into a potent new brew. Become empowered by an elixir mid-mutagenic rage with Mutagenic Tincture, or create a living bomb with Bio-Bomb!
  • Dabble in Alchemical Practicions, representing more mystic types of alchemy from around Golarion. Treat your body as its own laboratory with Internal Alchemy, and focus on creating life itself with Promethean Sciences.
  • Transform matter with transmutation circles and control the elements themselves with the full-metal Chrysopoet class archetype, allowing you to spontaneously change matter from one form to another!
  • Over 200 New Alchemical Items! Fire a Mana Waste infused piece of Grey Dust Ammunition to take out casters, chow down on some Bioluminescent Risotto on your travels through the underground, destroy machines with Wriggling Kudzu, send your clay taskforce of Homonculi to work, and release your very own Pickled Dragon!
  • Play around with permanent alchemical items, such as a Chemical Tank that fuels alchemical flamethrowers and the other alchemical weapons in this book, or Athanor Towers which help you brew potions while you’re out exploring the world.

Some say that sufficiently advanced science is indistinguishable from magic. Put that theory to the test with Alchemists+, a 40-page vanilla+ expansion to the game. Born from a long-standing love of chemistry and alchemy and made with the consultation of an actual alchemical practicioner, Alchemists+ is here to blow your world wide open!

Pathbuilder, Wanderer’s Guide and Foundry VTT Support Included!

Change Log

Version 1.0.1

– Munitioner Field Advanced vials now properly state weapon instead of firearm

– Gastronome reduced the number of temporary Hit Points granted at Field Benefit and Field Discovery, but now only has temporary immunity for 1 hour after the temporary Hit Points are lost.

– Self-Experimentation reworked for a clearer benefit, and interacting with grafts and corpses.

– Herbal Extracts clarified to work during food consumption and allow for ally feeding.

– Several feats erroneously had the Concoction trait

– Bio Bomb and Compost Monstrosity wording updated for clarify the bottled monstrosity activation

– Consumptive Infusion reworked to be more appropriate for an Infusion.

– Distant Circle listed its cost in two places, now one place.

– Ferromagnetizer Ammunition was incorrect

– Gray Dust Ammunition now only triggers the first time they cast a spell for the next minute and does increased damage but stupefied duration is reduced.

– Canoptic Cannister contained the text for ooze

– Pill Furnace listed levels 5 and 11, should have been 8 and 12

– Several typos and errors were cleaned up