- Dragon Breath now states wielded for usage
- Ardor Threaded Magic now defines all durations as halved and all conditions and effects are also reduced by half.
- Terminus of Cataclysm incorrectly listed difficult terrain in the hazardous terrain effect.
- Tenacious Magic is a passive effect and incorrectly listed an action cost and the spellshape trait
- Veracious Spell now states “this cantrip” instead of “a cantrip” to make it clear that only the selected cantrip ignores the frequency specified
- Incorporeal Aspect now does not come online for Undead Shift until 6th rank, to mitigate potential abuse with battle forms.
- Precision Rune now more clearly worded to indicate its behavior with converting spells with a save to a spell attack roll spell
- NPC terminus actions for Cataclysm and Terror now state spell DC is the save for the effects.
- Archmage’s Triumph’s d10 choice reduced from 17d10 to 16d10 and the d6s were raised to 26d6 to normalize damage averages against each other. Example now follows the damage reduction.
- The caster ability now has the following sentence added: “These are innate spells of the same tradition as the aspect spell.”
- Greater Immobolizing Rune now correctly lists all 4 traits instead of cold and earth only
- Archmage’s Counter incorrectly had the spellshape trait
- Gruesome Marrionettist now clarifies it must be an action the creature can reasonably make (subject to GM discretion)
- Reveler now correctly lists the 4th rank choice as Diplomacy or Nature for Enhanced Aid
- Directive of Punishment 4th rank for Aeon now grants the Strike from perfect averages the fatal trait instead of the old effect.
- Additional Feats for Archmage listed Archmage’s Stronghold as 18th, now listed correctly at 16th
- Silence of the archmage now states you cannot take actions with the linguistic trait instead of limiting speaking entirely.
- Fiendlorn’s Possession now states celestial, fiend, or aeon as a more finite list of more difficult targets
Magic+
Reinvent the very meaning of magic!
If ever there was a tome of secrets, then it is here before you now! Magic+ is an expansion to the magic systems of Pathfinder 2nd Edition, through flavourful class options and new rules that redefine what it means to be a caster. Inside this fully-illustrated book full of work by some of the heaviest hitters in Pathfinder, like Mark Seifter, Linda Zayas-Palmer and Mike Sayre, you will find…
- Dynamic Casting, a system that expands certain iconic spells to become variant action spells. Cast a quick fireball in one action, or spend three actions unleashing a devastating inferno!
- New Archetypes for casters, like the Eldritch Wicketeer which specializes in casting niche types of magic such as fire magic or illusions, or the Mystic Duo, which allows a caster to team up with another companion to perform incredible acts together.
- The Archmage Mythic Destiny, which allows you to invent new spells and remain immortal so long as at least one person in the world has learned one.
- Familiar Forbisens, rituals that allow you to evolve your familiar to gain new unique powers at the cost of flexibility.
- Power Rings to give you attack bonuses to your spell attack rolls and graft runes into your spells.
- Scepters, hand-held items that have powerful activations that aid casters in combat.
- New Spells like Kinetic Tow to grab and retrieve people from a distance or Spirit Boundary which creates a protective shield.
- Aspect Casting, new rules that rewrite summoning and battle form spells to use templates called aspects, which stay competitive and powerful from 1st rank to 10th rank!
- Essence Casting, our magnum opus: a variant rule that replaces Pathfinder 2e’s vancian casting system with a brand new slotless and resourceless system. Build your power in combat, reach your apex, and cycle back to the start… all without ever using a single spell slot, meaning casters can continue using spells all day!
- Experimental Rules like Malleable Casting, a tweak to Prepared Casting that tinkers with it to make it more flexible without overshadowing Spontaneous Casting, and a rework of the Incapacitation rule.
From haeomothurges with their vile blood magic to unicorn summoners and mythic wizards, Magic+ aims to reshape the world of casters by providing new options, new rules, and a whole new world of resourceless and flexible casting to play with!
Foundry VTT and Pathbuilder Support Included!
Also includes a free mod for Dawnsbury Days that includes Essence Casting!
Want a breakdown of how Essence Casting plays or more info on Magic+?
Change Log
Version 1.0.2
Version 1.0.1
- Two plustesters mistakenly had their credit left off, sorry we forgot you TJ “Mellon” Knight and Thomas Berger ❤️
- Rod of Sickenings second activation incorrectly listed it as a 2-action activity instead of a 3-action activity
- Esoteric Coordination now has the fortune trait
- Warpred Reflection now specifies only targets in darkness triggers the off-guard instead of targets with a shadow
- Ardor Threaded Magic now reads: “When you Cast a Spell with the auditory or emotion trait that targets a single creature within your wicket’s domain, you can also target another one within it. All numerical effects, such as damage or healing, are halved. If the spell requires a save, both creatures gain a +2 circumstance bonus to their save and any duration is reduced by half (minimum 1 round).”
- Ardor Overwhelming Magic now specifies immunity must be to the effect type itself
- Fabricator Overwhelming Magic now specifies immunity must be to effect type itself
- Impulsive Magic now specifies the spell must take 2-actions or less to cast to be used as a reaction
- Ferocious Form druid class feat now also increases the damage die of the animal shift unarmed attacks by one step
- Dragon Weapon’s now each have a second weapon associated with each dragon
- Aspect Adept now grants repreparation or a bonus signature spell instead of the legacy playtest version
- Traditional Coalescing feat added, allowing selection of another spell you can cast for coalescing form from your tradition
- Aspect Seer summoner feat is now Summon Seer, now grants a summon spell permanently to your spell repertoire and is automatically a signature spell.
- Sidebar on Untamed Form and associated feats adjusted: Ferocious Shape, Insect Shape, and Soaring Shape.
- Heightened Battle form spells now grant additional damage at 3rd+ rank equal to the rank of the spell.
- Kinetic Tow is now primal allowed, opening Propulsor Wicketeers to the primal list
- Clockwork aspect now specifies the reload trait as reload 1
- Bounded Terminus clarified
- Essence Conduit clarified it only applies to the next spell and not more than once
- 4th rank fungus aspect now has 1 minute duration for immunity
- Caster apsect ability now clarifies you can heighten the rank of the spell from its listed rank
- New NPC Essence caster experimental rules with 4 suggested Terminus actions
- Essence Leaks section now has the following additional text to make explicitly clear leaking to 0 essence locks you out of redrawing: “and you cannot draw essence again unless you have the the essence rebirth class feature”
- Multiclass Essence feats now clarify that spells gained are limited by the essence archetype that granted them
- Two new art pieces!
- Essence Bell now clarified that it is for long incantation replication only, and thus doesn’t bypass the requirements for ending incantations.
- Several typos and formatting issues
- Document compressed further for better loading