- Wildblood instinct now explicitly states only the rage damage is changed
- Flesh Instinct Tentacle Strands now gains resistance to Piercing instead of Slashing and Proboscis gains resistance to slashing.
- Unfamiliar Anatomy now correctly lists its negative effect instead of having a copy of Why did you drink that?!, a DC 5 flat check to attempt manipulate actions
- Furious Anatomy now specifies the duration of the listed effects in the top level effect to be until the end of your next turn and removes the listed duration from the individual anatomy choices.
- Breach no longer gains increased rage damage against creatures not in its difficult terrain.
- Call the Breach netherworld now specifies to use make a counteract check with your class DC – 10
- Call the Breach Ethereal now grants resistance to physical damage equal to your level instead of halving physical damage against non-ghost property attacks.
- Hazardous Rift now specifies the damage is your choice of mental or spirit.
- Disaster Instinct now has the following line: “When you Rage and at the start of each turn while raging, you can choose to suppress your emanation until the beginning of your next turn.”
- Runic Instinct now correctly lists the damage increase from rage for its specialization
- Summon Runic Guardian summon trait moved to the activity instead of the feat.
- Zealot improperly listed its specialization damage increase for sanctification (prior playtest iteration). No damage bonuses for sanctification. Zealot no longer deals spirit damage from Rage against creatures that are protected by their deity or that follow their deity.
- Shape of the Ancestor incorrectly used Change Shape in its description
- Become Ancestor incorrected use Ability Modifiers instead of Attribute Modifiers
- Believer’s Form removed action symbol and frequency, as they are subsumed in the feat.
- Dragon Instinct table relocated properly. Text on Bursts not necessary for remaster, has been removed.
- Elemental instinct lacked its flavor text description
- Typo in the composite longbow asterisk for giant table
- Spirit Empathy now is a 3-action activity, lost the exploration trait, and scales the status bonus to Investigate and Search checks to +2 and +3 when they would gain greater rage damage in addition to its original effects.
- Giddy Step now correctly listed as a free action
- Euphoric text clarified to specify that the Step must be while keeping an enemy within your reach.
- Obstinate now states you gain the Stand Firm action.
- Despairing has added flavor text to specify the nature of the auditory effect bonus
- Heart Bolster Hope text clarified for who gains the temporary Hit Points and you becoming invigorated
- Furious Cacophony now correctly orders the effects of the tiers of success
- Sidebar updated for use of Quick Swig to remaster name of Heedless Swig
- Body Bludgeon now specifies that the it is considered to be in the brawling group
- World-Shaking Throw now clarifies all effects are only while raging and gained the rage trait (similar to feats like Adrenaline Rush)
- Ultraviolent Retaliation now correctly has the Death trait
- Carve the World Bludgeoning effect now more clearly defines the area of the burst and the falling effect
- Wildblood referenced an incorrect table number
Barbarians+
GET READY TO RAAAAAAGE!
Filled with fury and ready to rip and tear, Barbarians+ is an expansion to the Barbarian class that brings brand new stories for players to tell on their adventures!
This love letter to the original class includes…
- New instincts, such as the Flesh instinct with its raging body horror or the Runic instinct to empower yourself with strange tattoos!
- Expanded and revised instincts such as Giant barbarians that emulate specific clans of giants or a new take on the Fury instinct for true berserker action!
- Expressions, alternate rage states such as the cruel Cold rage or the giddy Euphoric rage!
- Overkill Weapons that are best used by Barbarians while raging, like the immense fullsword or a whole ship chain with an anchor as a whip!
- 60+ Class Feats such as Parley With Titans to commune with powerful monsters or Carve The World to resculpt the battlefield with your impossibly powerful strikes!
- The Wildblood Instinct Class Archetype, a bounded caster with sorcerous powers. Play an engine of magical destruction empowered with explosive magic and world-shaking blows!
- Evocative Illustrations to bring you into the mindset of a vicious warrior that thirsts for violence!
From the loudest and angriest brutes to silent but deadly heroes, Barbarians+ is your chance to tell tales unlike any that have come before! Pick up this balanced, vanilla+ expansion to Pathfinder 2e today and cleave your enemies to pieces!
Foundry VTT, Pathbuilder and Dawnsbury Days support included for free!
FULLY REMASTERED!