Razor Magic

Razor Magic


The power humming within vorpal dragons seeks freedom to slice through an endless number of obstacles and enemies. Many of these arcane dragons teach mortals their techniques as an outlet for the sharpness magic that makes up their body. This is but a small collection of their teachings.

School of the Sharpened Blade

(Uncommon Arcane School)

As the children of the first vorpal blade, vorpal dragons are eager to teach mortals about their own mastery of sharpness magic. They have established many martial academies across Golarion, as seen in the Lands of the Linnorm Kings, Minkai, Sarkoris, and The River Kingdoms. Some also take the form of wandering tutors who teach promising students they encounter on their travels.

You have been taught or personally learned how to hone a magical edge to where a single brush can slice through flesh with ease.

Curriculum Cantrips: detect metal, razor wire(RM); 1st: clad in metal, flense, runic weapon; 2nd: blood vendetta, steel swipe(RM); 3rd: iron rain, vampiric feast; 4th: seal fate, unfettered movement; 5th: bladed blur(RM), impaling spike; 6th: field of razors, vampiric exsanguination; 7th: beheading buzzsaw, heaven slicing sword(RM); 8th: boil blood, ferrous form; 9th: dimensional excision

School Spells initial: honed blade; advanced: vorpal slash

Honed Blade aa

Focus 1


uncommonconcentratemanipulatemetalwizard

Range 30 feet Target 1 willing creature
Duration 1 minute


You sharpen all weapons someone wields, with bladed edges manifesting along their lengths. The target's Strikes with a weapon or unarmed attack deal additional slashing damage equal to the number of damage dice. On a critical hit, they also deal an additional 1d4 persistent bleed damage per damage die.

Vorpal Slash aa

Focus 4


uncommonconcentratemanipulatemetalwizard

Areae 60-foot line
Defense basic Reflex


A mighty blade is conjured, slamming down upon the area and dealing 4d10 slashing damage. If any creatures are reduced to 0 Hit Points by this spell, their head is cut off from the body and remains alive for 10 minutes. The body is paralyzed so long as the creature is beheaded. Creatures holding the head gain a +1 status bonus to Deception, Diplomacy, Intimidation, and Performance checks against or involving the living beheaded creature. You can reattach the head to the body as a two action activity. If it was before 10 minutes havet passed, the creature returns to life at 1 Hit Point.


Heightened (+1) The damage increases by 1d10.
Heigthened (8th) The status bonus increases to +2.

Bleeding Edge

(Uncommon Hybrid Study)

You have worked your craft to sharpen both your body and mind, oftern under the tutelage of a vorpal dragon.
     When you enter Arcane Cascade stance, any melee weapon you wield or melee unarmed attack you have that deals slashing damage deals additional bleed damage equal to the number of damage dice.
Conflux Spell bloody slash
Studious Spells 7th: enlarge, 11th: vampiric feast, 13th: seal fate

Bloody Slash a

Focus 1


uncommonmagusmanipulate

Requirements You're wielding a melee weapon, or have a melee unarmed attack that deals slashing damage.


Blood you shed echoes out to eviscerate your enemies. Make a melee Strike. If you hit and deal slashing damage to the target and it isn't immune to bleed damage, all enemies (excluding the target) in a 10-foot emanation from the target take 2 slashing damage (basic Reflex save). On a critical failure, they also take 2 persistent bleed damage.


Heightened (+1) The slashing and persistent bleed damage increases by 1.

Wound Tearing Magic

Feat 4


arcanemagus

Prerequisites bleeding edge hybrid study


Creatures you nick with spell or blade suffer new wounds as their blood starts to slice them. The first time each round you Strike or Cast a Spell and deal persistent bleed damage but the target is already suffering from persistent bleed damage, they immediately take slashing damage equal to half your level. This occurs before the persistent bleed damage from the Strike or spell is applied.

Sanguivorous Spellstrike aa

Feat 10


arcanemagus

Prerequisites Spellstrike; bleeding edge hybrid study
Requirements You're wielding a melee weapon, or have a melee unarmed attack that deals slashing damage.


You feast upon the vitality of your foe. Make a melee Spellstrike with the weapon or unarmed attack that meets the requirements. The spell you cast for the Spellstrike can't be a cantrip or focus spell. If the attack hits, you gain temporary hit points equal to twice the spell's rank. These temporary hit points last for 1 minute.

Heads will Roll

Feat 18


magus

Prerequisites bleeding edge hybrid study


You have learned the primordial slicing magic that lets vorpal dragons keep heads as keepsakes. During your daily preparations, one melee weapon or Handwraps of Migthy Blows that you wield is inscribed with the vorpal rune. This counts against your maximum number of runes but also has the following modifications:

  • The DC is equal to your Spellcasting DC.
  • When a creature is decaptitated, you can infuse the head with power as a free action to keep it alive even as the body dies. The head is an item of 1 Bulk and does not need to eat, sleep, or drink. You can have a number of animate heads equal to your Intelligence modifier. If you try to infuse an additional head beyond your limit, one of your previous heads dies.

New Spells & Spell Catalyst

Spells

Razor Wire aa

Cantrip 1


attackcantripconcentratemanipulatemetal

Traditions arcane, primal
Range touch; Targets 1 creature
Defense AC


You extend a thin piece of wire from your posessions that cuts through flesh with ease. Make a melee spell attack roll against your target's AC. If you hit, you deal 2d6 slashing damage (or double damage on a critical hit).
     The wire also imparts any special properties of the metal it's made from; for instance, cold iron deals additional damage to creatures with weakness to cold iron. The wire is then retracted and restores to its original shape.
       If you are holding the metal in one hand, you can extend the reach of this spell by 5 feet.


Heightened (+1) The damage increases by 1d6.

Steel Swipe aa

Spell 2


concentratemanipulatemetal

Traditions arcane, primal
Area 20-foot cone
Defense basic Reflex


A blade of shimmering steel extends from your forearm and cleaves through the air. You deal 2d10 slashing damage (basic Reflex save) to each creature in the area. On a critical failure, creatures also take 4 persistent bleed damage.


Heightened (+1) The slashing damage increases by 1d10 and the bleed damage increases by 2.

Bladed Blur aa

Spell 5


concentratemanipulatemetalpolymorph

Traditions arcane, primal
Duration 1 minute


You transform into a whiriling storm of sharpened metal. You gain a fly Speed of 40 feet. Any creature that touches you or damages you with an unarmed melee attack or non-reach melee weapon takes 2d10 slashing damage, and your Strikes deal 1d4 additional slashing damage. Additionally, you can move through creatures’ spaces as if they weren’t there, but you can’t end your movement in another creature’s space. When you move through a creature’s space, they take 3d10 slashing damage with a basic Reflex save. A creature can only take damage this way once per round. While made of blades, you're subject to rusting effects like the rust cloud spell.


Heightened (8th) Creatures touching you take 3d10 slashing damage instead of 2d10, your Strikes deal 2d4 additional slashing damage, and creatures whose space you move through take 4d10 slashing damage.

Heaven Slicing Sword aa

Spell 7


attackconcentratemanipulatemetal

Traditions arcane, primal
Defense AC; Duration 1 minute


A blade forged from great cosmic forges appears in your hands. This blade is considered to be made of cold iron and silver for the purpose of resistances and weaknesses. You can attack with this sword once when you finish Casting the spell, and can repeat the attack once on each of your subsequent turns by taking a single action, which has the attack and concentrate traits. After your sixth attack total, the spell ends. When you attack with the sword, make a melee spell attack roll against a creature within 30 feet, dealing 7d10 slashing damage on a hit (or double damage on a critical hit). You can also spend two actions with the attack and manipulate actions to deal 7d10 slashing damage (basic Reflex save) to all creatures within a 30-foot cone. This counts as two attacks for the purposes of ending the spell.


Heightened (+1) The damage increases by 1d10.
Heightened (9th) The sword is also considered to be made of adamantine.

Spell Catalyst

Shed Vorpal Scale

Item 15


uncommoncatalystconsumablemagical

Price 1,200 gp
Usage held in 1 hand; Bulk L


A fragment of a vorpal dragon's form, it still hums with intense eviscerating energy. Using one of these scales to cast ferrous form causes your metallic shape to be sharpened to a fine edge. Your fist Strikes deal slashing damage, and you can cast razor wire as an innate spell instead of needle darts.

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