Dragon Mystery

Dragon Mystery

You are cursed with the malformed appearance of a dragon. This may be the result of perceived disrespect towards a dragon deity or powerful archdragon, the consequence of a ritual trying to turn yourself into a dragon, or simply your dragonic heritage turned sour. Whatever the case, you have learned to draw power from your curse, despite the physical debilitations it brings.


Granted Spells Cantrip: gouging claw; 1st: breath fire; 4th: fly; 6th: dragon form
Revelation Spells initial: draconic vestige strike; advanced: frightful wail; greater: wyrmcursed breath
Related Domains ambition, change, dragon, sorrow
Mystery Skill intimidation
Oracle Feat Foretell Harm

Alternative Oracle Feat

If you own the Oracles+ supplement, consider swapping Foretell Harm with Comfort of Struggle as the feat you gain with this mystery.

 

Curse of the Malformed Wyrm


cursedivineoracle

As your curse manifests, your form twists into a horrible parody of a dragon, your skin grows flimsy scales that flake off and regrow constantly, vestigial wings sprout from your back and twitch uncontrollably, and a limp useless tail drags behind you.
Cursebound 1 You become Clumsy 1
Cursebound 2 Your hands become gnarled claws, giving you a -1 circumstance penalty to thievery checks and to your reflex DC against disarm checks. You must also make a DC 5 flat check each time you attempt an interact action, on a failure the action is disrupted and wasted.
Cursebound 3 You become Clumsy 2
Cursebound 4 You gain a –10-foot status penalty to all your speeds as your body has warped to the point that moving conventionally has become impossible.

 

Dragon Mystery Revelation Spells

 

Draconic Vestige Strike a

Focus 1


uncommonattackconcentratefocusmanipulateoracle

Range Melee
Defense AC


You strike with a vestigial manifestation of your curse. Make a melee spell attack. On a success you deal 2d6 damage of your choice of bludgeoning, piercing or slashing damage, or double damage on a critical success. If you succeed on the attack, the vestige breaks. You gain a +10-foot status bonus to all your speeds, and if you had the Clumsy condition, its value is decreased by 1. This lasts until the end of your next turn. (If you were Clumsey due to your Curse of the Malformed Wyrm, your Clumsy condition still is reduced, ignoring the normal rules for your oracular curse. Your Clumsy value returns to the appropriate value once this effect ends.)


Heighted (+1) The bludgeoning, piercing or slashing damage increases by 1d6.

 

Frightful Wail aa

Focus 3


uncommonconcentrateemotionfearfocusoracle

Area 30-foot emanation
Defense Will Duration Varies


You let out a pained wail in a pale imitation of the roar of a dragon and their frightful presence. Nearby enemies are filled with a combination of horror and pity. Each enemy in the emanation makes the save.
Critical Success The target is unaffected
Success The target is frightened 1
Failure The target is frightened 1 for two rounds. While it is frightened it has a -2 status penalty to attack and damage rolls against you.
Critical Failure The target is frightened 2 for 1 minute. While it is frightened it has a -3 status penalty to attack and damage rolls against you.

 

Wyrmcursed Breath aa

Focus 6


uncommonconcentratecursefocusmanipulateoraclespirit

Area 60-foot cone
Defense Fortitude Duration Varies


You breathe out spiritual flames infused with your curse, inflicting it upon all those burned by your fire. Twisting their bodies with the same vestigial draconic parts. The fire does 8d6 spirit damage to all creatures in the cone.
Critical Success The target is unaffected
Success The target takes half damage and is Clumsy 1
Failure The target takes full damage and is Clumsy 2
Critical Failure The target takes double damage and is permanently Clumsy 2


Heighted (+1) The spirit damage increases by 2d6.

 

Dragon Mystery Feats

 

Shed Scales a

Feat 6


concentrateoracle

Prerequisites Dragon Mystery
Frequency Once per minute


You shed away some of your draconic growths, leaving behind a layer of dead scales in the vague shape of your body. If you were taking any persistent damage, that damage ends. In addition, if you were grappled or restrained, that condition also ends as whatever was holding onto you now grips your dead skin.

 

Draconic Skin aa

Feat 10


curseboundconcentratedivineoracle

Prerequisites Dragon Mystery


Your skin hardens to match the strength of true dragons. You gain resistance to bludgeoning, fire, piercing and slashing damage equal to twice your cursebound value for 1 minute. You also gain the shatter skin reaction.

Shatter Skin r


divineoracle

Trigger You take bludgeoning, fire, piercing and slashing damage while under the effects of Dragonic Skin.


Your skin breaks and scatters like broken glass. Your resistance against the triggering damage increases by 5. Each creature within a 5-foot emanation of you takes 5d4 slashing damage with a basic fortitude save and Draconic Skin immediately ends. At 12th level and every two levels thereafter, the resistance increases by 1 and the damage increases by 1d4.

 

Wyrm’s Immortality

Feat 12


divineoracle

Prerequisites Dragon Mystery


You have mimicked the fortitude and agelessness of dragons, but still haven’t quite reached their perfection. Your maximum lifespan increases by ten times (so as a human you can expect to live to around 900 years.) You also gain a +2 status bonus to saves against sleep effects or effects that could paralyze you. Your maximum hit points also increase by your level.

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