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When Inventors take their inspiration from the Dragons that live on Golarion, they might be willing to innovate their suits of armor to more closely resemble dragons, wyrmkin, linnorms, and other powerful reptilian creatures. Add the following set of innovation armor statistics and armor modifications to the list of innovation armor statistics and armor modifications which you have access to.
| Medium Armor | AC Bonus | Dex Cap | Check Penalty | Speed Penalty | Strenght | Bulk | Group | Armor Traits |
|---|---|---|---|---|---|---|---|---|
| Dragon Scale Suit | +1 | +2 | -1 | - | +2 | 2 | composite | - |
Your innovation is a cutting-edge suit of medium armor with a variety of attached gizmos and devices made to resemble a Dragon. When selecting the Dragon Scale Suit as your Armor Innovation you also need to select a Draconic Exemplar which your suit is based on.
Claw 1d4 slashing (agile, finesse, unarmed)
Jaws 1d6 piercing (forceful, unarmed)
Tail 1d6 bludgeoning (sweep, trip, unarmed)
Special Durring daily preparations, the apparatus must be refilled with fuel and prepared for the day's flight, roll an unstable check. On a failure, the apparatus malfunctions and it becomes incapable of being used for more than 10 minutes for the day. On a critical failure, you are unable to get the apparatus to work for more than 1 minute for that day due to a malfunction.
Critical Success The creature is unaffected.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Failure The creature is frightened 3 and fleeing.
Special When you cast the spell for the first time of the day you can choose to add the unstable trait to it, gaining the following check results.
Critical Success You upcast the spell as a 8th-rank Dragon Form spell, you also don't expend the spell and are able to cast it once more for the day
Success Same as Critical Success but you don't upcast the spell
Failure You cast the spell but it's effects are lost
Critical Failure Same as failure but you also take an amount of fire damage equal to your level.
Prequisite Armor Innovation, Dragon Scale Suit
You've added a gizmo capable of replicating a dragon's breath, while equipping your armor innovation you can use the device to blast a torrent of energy in a 15-foot cone or a 30-foot line, dealing 1d4 damage. Each creature in the area must attempt a basic saving throw against your class DC.
At 3rd level and every 2 levels thereafter, the damage increases by 1d4. The shape of the breath, the damage type, and the saving throw match those of your armors' draconic exemplar. This ability has the trait associated with the type of damage it deals.
Prequisite Armor Innovation, Draconic Weaponry
You have finely tuned the unarmed attack you attached to your armor to a near perfection. The unarmed attack you gained from Draconic Weaponry gains the deadly d8 trait and every time your roll a Critical Success with the unarmed attack you gain it's critical specialization.
Prequisite Dragon Breath Device
Thanks to the thinkering done to your device you've managed to widen it's capabilities to beyond your expectations making it more devastating. The area of your Dragon Breath Device increases to 30 feet for a cone or 60 feet for a line, and the damage dice are d6s instead of d4s.
Prequisite Wing Flying Apparatus
The construction of your wing shaped Flying Apparatus is so sturdy and resilient that you could use it to protect yourself from attacks. You can use an interact action to turn your wings into a shield that covers nearly the entire body without needing to be held in a hand but you loose the flying speed granted by the Flying Apparatus untill you use an interact action to turn them back. If the shield would take enough damage to be destroyed the wings remain on 1 HP and lose all functionality untill they are repaired. When you take this feat you can engrave reinforcing runes into your wings.
| AC Bonus | Hardness | HP | BT |
|---|---|---|---|
| +2 | 6 | 36 | 12 |
Special When you use an interact action to turn your wings into a shield you gain a +2 to saving throws against spells that target you until the start of your next turn.
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