Linnorm’s Avatar

Linnorm's Avatar


Amongst even the ranks of dragons, Linnorms are especially feared. The giant sadistic creatures famed for their brutality. However, the other side of fear is admiration and there are those who have spent their lives seeking to emulate the Linnorm’s viciousness and power.

Linnorm's Avatar Dedication

Feat 2


archetypededication

Prerequisite Strength +2


You have sought to emulate the ruthlessness of the Linnorm, ancient, primeval dragons that have long been symbols of fear and power.

Chose Ice (cold), Tarn (poison), or Tor (fire) when you select this Archetype. This choice determines the damage type for abilities in this archetype and is called your Linnorm form.

You gain the Linnorm's Constrict action.

Linnorm's Constrict a Requirement You have a creature grabbed or restrained Effect You deal 1d6 + your Strength modifier of your Linnorm form damage type to the creature you have grabbed or restrained.


Accursed Grasp a

Feat 4


archetypecurse

Archetype Linnorm's Avatar
Prerequisite Linnorm's Avatar Dedication
Requirements You have a creature grabbed or restrained and your last action was a Linnorm's Constrict.


Channeling a portion of the Linnorm's baleful death curse you afflict the target within your grip based on your Linnorm Form:

  • Ice The target takes a -5-foot status penalty to all Speeds.
  • Tarn The target is sickened 1 and cannot regain Hit Points while sickened.
  • Tor The target is fatigued.

The target of your Linnorm's Constrict makes a Will save against your class DC.

Critical Success The target is unaffected.
Success The target suffers an effect based on your Linnorm Form for 1 round.
Failure As success but the target suffers an additional 1d6 persistent damage of your Linnorm Form's type and the effect lasts as long as the persistent damage continues.
Critical Failure As failure but 2d6 persistent damage.


Constrictor's Fangs

Feat 4


archetype

Archetype Linnorm's Avatar
Prerequisite Linnorm's Avatar Dedication


Your Linnorm's Constrict now deals 2d6 + Strength modifier of your Linnorm Form's damage type and your Linnorm's Constrict gains the magical trait.


Linnorm's Grasp r

Feat 6


archetype

Archetype Linnorm's Avatar
Prerequisite Linnorm's Avatar Dedication
Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.


As a foe opens themselves you seize the opportunity. Make a Grapple attempt against the triggering creature. If your Grapple attempt is a critical success, you may use Linnorm's Constrict as a free action immediately.


Serpentine Agility aa

Feat 6


archetypemove

Archetype Linnorm's Avatar
Prerequisite Linnorm's Avatar Dedication


Linnorms are known for many things, but one oft overlooked aspect is their lithe quickness. You Stride, your movement does not trigger enemy reactions. At the end of your Stride if there is a creature within your reach you may make a Grapple attempt against that creature. If your Grapple is a critical success you can use Linnorm's Constrict as a free action.

You may use Serpentine Agility to Burrow, Fly, or Swim if you have the appropriate Speed.


Linnorm's Breath aa

Feat 8


archetypemagical

Archetype Linnorm's Avatar
Prerequisite Linnorm's Avatar Dedication


You inhale and breathe out an accursed stream of breath in a 15-foot cone, dealing 1d6 damage per level of your Linnorm Form's damage type with a Reflex save or suffer an effect based on your Linnorm Form:

  • Ice The creature is immobilized in jagged ice until they Escape or another creature Forces Open the ice.
  • Tarn The creature is sickened 2 and gains the Enfeebled 1 and Clumsy 1 conditions while sickened.
  • Tor The creatures takes 2d6 persistent damage and is dazzled while taking persistent damage as wounds continue to smoke.

Critical Success The target is unaffected.
Success Half damage and no additional effect.
Failure As success but the target suffers an additional 1d6 persistent damage of your Linnorm Form's type and the effect lasts as long as the persistent damage continues.
Critical Failure As failure but 2d6 persistent damage.


Linnorm's Lair a

Feat 8


archetype

Archetype Linnorm's Avatar
Prerequisite Linnorm's Avatar Dedication
Duration 1 minute


Fuelling the cruelty and influence of Linnorms into the ground you create a 10-foot emanation of hazardous terrain around yourself. Any creature who moves into one of these squares takes 2d6 damage of your Linnorm Form's type. You are immune to this hazardous terrain.

A creature that is not immune to this hazardous terrain that starts its turn in this hazardous terrain must make a save against your class DC based on your Linnorm Form or suffer the effects:

  • Ice Reflex save; on a failure the creature falls prone.
  • Tarn Fortitude save; on a failure the creature increases its sickened condition by 1 and cannot regain Hit Points while sickened.
  • Tor Fortitude save; on a failure the creature is blinded while it's within the area.

Constrictor's Jaw

Feat 10


archetype

Archetype Linnorm's Avatar
Prerequisite Linnorm's Avatar Dedication, Constrictor's Fangs


Your Linnorm's Constrict now deals 3d6 + Strength modifier of your Linnorm Form's damage type, additionally when you use Linnorm's Constrict the target must make a Fortitude Save against your class DC or become drained 1 (drained 2 on a critical failure).


Near-Death's Curse r

Feat 10


archetypecurse

Archetype Linnorm's Avatar
Prerequisite Linnorm's Avatar Dedication
Trigger A creature reduces you to 0 Hit Points and you gain the dying condition.


As life begins to fade from you, your connection to Linnorms grants your dying breath a portion of their death curse. The triggering creature must make a Will save against your Class DC + the value of your dying condition. On a failure the creature suffers weakness to your Linnorm Form's damage type equal to your level + your dying condition and an effect based on your Linnorm Form until you no longer have the dying condition.

  • Ice The triggering creature is slowed 1.
  • Tarn The target is sickened 2 and cannot reduce the sickened condition while cursed.
  • Tor The target is blinded.

You must be logged in to vote.