Expanded Dragonblood and Draconic Acolyte

Expanded Dragonblood & Draconic Acolyte


Dragonblood

Requiem Dragonblood

Feat 1


uncommondragonbloodlineage

Your ancestral connection comes specifically from the requiem dragons, shepherds of souls on their journeys to the Boneyard; death does not come lightly for one connected to the psychopomps of the dragons. You gain the trained proficiency rank in Religion. If you would automatically become trained in Religion, you instead become trained in a skill of your choice. Whenever you are doomed, calculate the reduction to your maximum dying value as if it were 1 lower. Your draconic exemplar is a requiem dragon.

Requiem's Revival r

Feat 5


divinedragonblood

Prerequisites Requiem Dragonblood
Frequency once per day
Trigger You would be reduced to 0 Hit Points but not immediately killed


A mask of a requiem dragon briefly appears on your face as your ancestor's power calls you to rise. You avoid being knocked out and remain at 1 Hit Point, and your doomed condition increases by 1.

Forest Dragon's Rejuvenation r

Feat 9


dragonbloodhealingprimalvitality

Prerequisites Primal Dragonblood
Frequency Once per hour
Trigger You are targeted with a water or light spell or effect


A burst of renewing energy awakens your connection to your ancestral forest dragon, your limbs and head growing twigs and flowers. You gain temporary hit points equal to your level that last for 1 minute. While these hit points remain, any creature that touches you or damages you with a melee Strike must make a Fortitude save against the higher of your spell or class DC or be dazzled for one round, as a cloud of pollen erupts from your new flowers. A creature can also take an Interact action to remove the pollen from its eyes on its turn.

Spreading Crystals aa

Feat 9


dragonbloodprimal

Prerequisites Primal Dragonblood
Frequency Once per day


The layer of crystal or scale protecting your body can now extend beyond your skin and hamper your foes' movements. Make a melee Strike against a creature. Regardless of the outcome of the Strike, the creature must make a Fortitude save against the higher of your class DC or spell DC. On a critical success with the Strike, the creature takes a -1 to its saving throw.
Critical Success The creature is unaffected.
Success The creature takes a –10-foot status penalty to its Speeds until the beginning of your next turn.
Failure The creature is immobilized until it takes an Interact action to chip away at the dragon scales inhibiting its movement.
Critical Failure As failure, except the creature is immobilized and slowed 1.

Dazzling Crystalsa

Feat 13


dragonbloodprimalvisual

Prerequisites Primal Dragonblood


You shimmy your stylish crystalline protrusions in a way that is highly distracting to enemies. All creatures in a 10 foot emanation must succeed at a Fortitude save against the higher of your class DC or spell DC or become dazzled for 1 round. Regardless of the result of the saving throw, the creatures are temporarily immune to your Dazzling Crystals for 24 hours.
At 17th level, the emanation's size increases to 20 feet.

Requiem's Blessingr

Feat 13


divinedragonbloodhealingnecromancy

Prerequisites Requiem Dragonblood
Frequency once per day
Trigger A creature within 30 feet would take damage that reduces it to 0 Hit Points;
Requirements You don't have the doomed condition


Reaching out and casting a spectral mask on an ally's face, you prevent them from prematurely entering the River of Souls. The target is reduced to 1 Hit Point instead of 0 Hit Points. All remaining damage that was prevented from harming the target creature is instead dealt to you. Both you and the target become doomed 1; targets who are already doomed increased their doomed value by 1.

Despair After Awe

Feat 17


dragonbloodemotionfearmentalvisual

Prerequisite Majestic Presence


Your presence is so frightening that it's painful to be near you when you truly show off. When you use Majestic Presence, you can use it as a two action activity to also deal 6d6 mental damage to each creature in the emanation, treating the result of their saving throw as if it were a basic Will save for damage.

Dragon's Dominance

Feat 17


dragonblood

Frequency Once per day


Your will is as indomitable as a dragon’s, and other creatures have no choice but to bow to what you say. You can cast a 6th rank dominate once per day. A dragon of a lower level than you gets one degree of success worse than it rolled on its saving throw.

Heart of Stone

Feat 17


dragonblood

Prerequisites Heart of Earth


You can now swim through the earth with surprising ease and agility. Your burrow speed increases to 25 feet, and your precise tremorsense extends to 20 feet. In addition, you gain the Burrower's Surprise action.

Burrower's Surprise aa

(Dragonblood) You Burrow up to your speed and make a melee Strike against a creature within reach. If you began your movement underground, the target is off-guard for this attack.

Draconic Acolyte

Suggested Changes

Change the fifth sentence of Channel Draconic Essence to read "While your spectral dragon is sharing your space, you gain a +1 status bonus to saves against sleep, paralysis, and the tradition trait associated with your draconic benefactor."

Change the second sentence of Deepening Devotion to read "When your spectral dragon is sharing your space, the status bonus to saves against sleep, paralysis, and your exemplar's magical trait increases to +2, increasing to +3 at 16th level."

Draconic Enhancement a

Feat 4


archetype

Prerequisites Draconic Acolyte Dedication


You can hold a fragment of your benefactor's fury in your body to unleash upon your foes. Until the start of your next turn, your Strikes do 1 additional spirit or force damage. If you are in the same square as your spectral dragon, this damage increases to 1d6 spirit or force damage as your dragon mimics your Strike.

Benefactor's Speed a

Feat 4


archetypeflourish

Prerequisites Draconic Acolyte Dedication


Your benefactor parts air and space around you as you walk. You Stride, then Channel Draconic Essence. If you were already sharing your space with your spectral dragon, you can instead have your spectral dragon move with you. If you do, you gain a +5 foot status bonus to your speeds for the Stride. You can use Benefactor's Speed to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type.

Uplifting Benefactor aa

Feat 12


archetype

Prerequisites Benefactor's Wings
Frequency Once per hour
Requirements You are wearing or holding your draconic gift


Your benefactor further opens the skies to you, turning your spectral wings physical. You gain a fly speed of 20 feet or your land speed, whichever is greater, for 10 minutes. At the end of these ten minutes, you float gently to the ground.

Benefactor's Resilience r

Feat 16


archetype

Prerequisites Reactive Resilience
Trigger You would be struck by a critical hit


Your spectral dragon begins to take on aspects of the Adamantine Dragon, and allows you to momentarily borrow the defense of it's nigh unbreakable scales. Attempt a DC 17 flat check. On a success, the attack becomes a normal hit and your draconic essence ends.

Hoard at Home

Feat 18


archetype

Prerequisite Hidden Hoard


Your Hoard grows large enough to befit a legendary adventurer. The maximum bulk you can put in your hoard increases to 500, and the largest item you can store increases to 25 bulk. Once per day, you can spend 10 minutes concentrating on your draconic gift to open up your hoard for you and your allies. This functions as a Planar Palace spell, but only lasts for 8 hours, and the space is filled with the objects of your hoard. Any visible minions appear with manifestations of your draconic exemplar. If your draconic gift is taken outside the Planar Palace, the effects of the spell end early.

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