team plus editions
Rather than act as divine vessels who attune to the spirits of various beings, Draconic Heralds focus solely on channeling the spirits of different dragons.
Because each dragon’s magic is often unique from one another, the powers these Animists gain are versatile yet harder to grasp, and even harder to let go due to the possessive natures of these dragons. You must select the Draconic Herald Dedication as your 2nd-level class feat.
Prerequisites: You must be an Animist.
Key Attribute: Charisma
Draconic Herald Adjustment: You don’t gain the Supreme Incarnation class feature. You become trained in Dragon Lore. At 8th level, you become an expert in Dragon Lore; and at 16th level, you become a master in Dragon Lore. Dragon Lore is treated as an Apparition Skill for you. Your spell attack modifier and spell DC use your Charisma modifier instead of your Wisdom modifier.
Apparition Adjustment: You don’t use the normal Apparitions available to most Animists. Instead, you can only attune to the Draconic Apparitions listed below. Unlike normal Apparitions, Draconic Apparitions don’t have Vessel spells, Apparition Skills or Avatar forms, but instead have a magic tradition and a damage type associated with them. The grip your Primary Draconic Apparition holds on you is firm, as such you cannot willingly disperse your Primary Apparition and you cannot change which Draconic Apparition is your Primary Apparition by any means, except when you attune to your Apparitions during your daily preparations. If an effect would replace your Primary Apparition, such as when you Refocus or use the Circle of Spirits feat, you can instead disperse one of your other Apparitions, and if you do, you attune to an unattuned Draconic Apparition but become Stupefied 1 for 10 minutes as your mind adjusts to the spirits shifting through you.
Spellcasting Adjustment: You don’t prepare spells from the Divine spell list, but rather from the spell list associated with your Primary Apparition’s tradition.
Any Apparition spell that isn’t on the spell list of your Primary Apparition’s tradition are treated as spells from that list when you cast them with your Apparition spell slots.
You gain the Dragon’s Aid Vessel spell. Your Vessel spells are the same tradition as your Primary Apparition’s tradition. Because your Draconic Apparitions don’t have Vessel spells, your number of Focus Points don’t increase based on the number of Apparitions you're attuned to.
Range 30 feet
Duration Sustained, up to 1 minute
Requirements You are attuned to an Apparition
You call one of your attuned Apparitions onto an unoccupied space within range to assault your foes within a 15-foot emanation. Once per turn, when a creature Strikes an enemy in the emanation or targets it with a spell, the Apparition attacks the target afterwards, dealing 2 damage to it. This damage is the same type as the Apparition’s damage type. While you’re Sustaining this spell, you can cast this Apparition’s spells using the Apparition as the origin point. If the Apparition is dispersed, the spell ends.
Heightened (+2) The damage increases by 2.
Tradition Primal
Damage Type Bludgeoning
Apparition Spells Cantrip Caustic Blast; 1st Pummeling Rubble; 2nd Shatter; 3rd Earthbind; 4th Shape Stone; 5th Impaling Spike; 6th Petrify; 7th Volcanic Eruption; 8th Earthquake; 9th Implosion
Tradition Occult
Damage Type Poison
Apparition Spells Cantrip Message; 1st Fear; 2nd Paranoia; 3rd Paralyze; 4th Suggestion; 5th Synaptic Pulse; 6th Mislead; 7th Warp Mind; 8th Unrelenting Observation; 9th Telepathic Demand
Tradition Divine
Damage Type Fire
Apparition Spells Cantrip Void Warp; 1st Command; 2nd Blood Vendetta; 3rd Chilling Darkness; 4th Divine Wrath; 5th Divine Immolation; 6th Dominate; 7th Execute; 8th Canticle of Everlasting Grief; 9th Massacre
Tradition Divine
Damage Type Spirit
Apparition Spells Cantrip Stabilize; 1st Sanctuary; 2nd Share Life; 3rd Holy Light; 4th Vital Beacon; 5th Breath of Life; 6th Field of Life; 7th Regenerate; 8th Divine Inspiration; 9th Overwhelming Prescence
Tradition Arcane
Damage Type Force
Apparition Spells Cantrip Detect Magic; 1st Thunderstrike; 2nd Invisibility; 3rd Haste; 4th Flicker; 5th Howling Blizzard; 6th Wall of Force; 7th Energy Aegis; 8th Uncontrollable Dance; 9th Falling Stars
Tradition Primal
Damage Type Poison
Apparition Spells Cantrip Gouging Claw; 1st Noxious Vapors; 2nd Sound Body; 3rd Wall of Thorns; 4th Unfettered Movement; 5th Toxic Cloud; 6th Tangling Creepers; 7th Mask of Terror; 8th Dessicate; 9th Nature's Enmity
Tradition Arcane
Damage Type Mental
Apparition Spells Cantrip Daze; 1st Illusory Object; 2nd Illusory Creature; 3rd Hypnotize; 4th Mirage; 5th Hallucination; 6th Phantasmal Calamity; 7th Project Image; 8th Disappearance; 9th Phantasmagoria
Tradition Occult
Damage Type Mental
Apparition Spells Cantrip Know the Way; 1st Protection; 2nd Clear Mind; 3rd Locate; 4th Read Omens; 5th Wave of Despair; 6th Truesight; 7th Visions of Dangers; 8th Hidden Mind; 9th Foresight
Prerequisites Draconic Herald Animist
Your ability to harness dragon spirits improves, as your chosen practice gains additional features to suit your draconic endeavors.
Prerequisites Draconic Herald Dedication
Requirements You are attuned to your Primary Apparition
You strike with the claws of your closest spirit. You gain the Flurry of Claws Sorcerer Bloodline spell as a Vessel spell. The spell’s additional damage is the same damage type as your Primary Apparition’s.
Prerequisites Draconic Herald Dedication
Your draconic spirits have taught you how to speak their tongue. You learn Draconic as an additional language, and you gain a +2 circumstance bonus to Diplomacy checks made to interact with dragons. At 8th level, this bonus increases to +3; and at 16th level, this bonus increases to +4.
Prerequisites Draconic Herald Dedication
While sustaining your Dragon's Aid, you and your allies gain a +1 status bonus while within the spell's emanation, with the bonus depending on the tradition of the Apparition. At 12th level, this status bonus increases to +2.
Prerequisites Draconic Herald Dedication
Requirements You are attuned to your Primary Apparition
You command your closest spirit to breathe forceful energy, just as it did when it was alive. You gain the Dragon Breath Sorcerer Bloodline spell as a Vessel spell. The spell’s damage type is the same as your Primary Apparition’s.
Prerequisites Draconic Herald Dedication
You bring your draconic spirits back into the world, conjuring their own bodies or using yours as a vessel. You add either Dragon Form or Summon Dragon to your Apparition spell repertoire, allowing you to cast the chosen spell with your Apparition spellcasting. When you cast either spell with your Apparition spell slots, your battle form or the dragon you summon must be the same type as one of your attuned Apparitions.
Special You can take this feat an additional time, adding the spell you didn’t choose to your repertoire.
You must be logged in to vote.