Adventures+ - Level up your Pathfinder Campaigns by Mary Elizabeth Hall, Raven Haunts, Michael Hosp, Derry Luttrell, Tony Saunders, and Linda Zayas-Palmer

Adventures+

Author: Derry Luttrell, Tony Saunders, Michael Hosp, jelly, Raven Haunts, Linda Zayas-Palmer

Adventures await, brave heroes!

You’ve leveled up your characters… now level up your campaign itself! Adventures+ is a 100+ page book to rewrite the rules of your Pathfinder 2e games. From brand new subsystems to home rules and variant options, Adventures+ reignites your adventure with fuel you didn’t know you were missing.

Inside this book, you’ll find…

  • Two new classes! The Trickster uses spell and sword alike to outsmart their foes, while the Vessel is a mortal who must struggle to keep the monster inside them within!
  • Bosses, a massive template for powerful solo bosses and minibosses that don’t break the game. Multiple turns, high HP and powered up actions will strike fear into any player’s heart!
  • Underlings, hordes of low-HP creatures that spawn in waves and harry the party until they’re dealt with.
  • Dynamic Encounters, rules for combat encounters that have alternative methods of completion and ways to escalate mid-fight. Battle through gauntlets, survive waves, or race to stop rituals!
  • Living Dungeons, rules for dungeons that grow more active the longer the party is present. Traps are set, troops patrol and more until you defeat the heart of the dungeon!
  • Heroic Fates, an alternate rule system for Hero Points, including the GM gaining villain points and heroes bartering with fate itself.
  • Horror Mode, a system to make horror truly terrifying in a TTRPG, where your dice rolls succumb to cascading failures and a roll table of scares overcomes your players.
  • Relationships, rules for all relationships from romantic to platonic, and the boons you can gain from getting closer to your loved ones.
  • Journeys, a comprehensive journey system that provides a true sense of scale and wonder as you make your way across the lands!
  • Creaturedex, a variant Recall Knowledge rule that streamlines the process of learning about a creature in combat!
  • Fishing Rules, an altogether unnecessarily well-crafted fishing minigame system with rules for everything from seas to rivers to the fishing spot spell.
  • Variant Rules, with anything from alternate rules for death, kineticist compatibility or earning income to new rules like the Pathfinder 2e Playtest’s item dent rules!

Whatever kind of adventure you’re looking for, you’ll find it in Adventures+. Rigorously playtested by expert players over months and written by a team of some of the best Paizo freelancers and 3pp creators, this book is your key to unlocking a whole new world. Open the book today, and find what amazing stories await you in Adventures+!

Foundry VTT, Pathbuilder and Wanderer’s Guide support coming soon!

Change Log

Version 1.0.1

– Unleash the Monster incorrectly had a trigger
– Segment section removed from Journey Travel, as was duplicated. Change Speeds section added for clarification on when you can change Travel Speeds.
– Entropic Rift incorrectly listed its defense as Will
– Ghost Walk now grants the undetected condition instead of hidden when you would become hidden to a duped creature
– Monster’s domain now increases your frustrated condition by 1 regardless of your form
– Frustrated now states you delay any effects that would occur from being frustrated when spending 10 minutes to reduce your condition.
– Twas I incorrectly required Diplomacy instead of Deception
– Heroic Expansion clarified
–
Gram’s Potato and Nathan Roll were added to plustesters <3
– Overwhelmed now states you can only use reactions that include a Strike instead of reactions with the attack trait
– Duality Feats listing removed, trait moved prior to Vessel Feats
– Smash Landing now states Leap down instead of Drop
– Vicious Charge now specifies Stride and gained the Traversal trait
– Waylay Draw a new trickster level 2 class feat has been added
– Cunning Waylay now includes melee unarmed attacks
– Ranged Waylay now allows ranged unarmed attacks as well as weapons to confirm with Cunning Waylay allowance
– Benevolent Deception now allows you to Aid as a free action instead of a reaction (still requires preparatory action using Deception and has temporary immunity)
– Permanent Talismans clarified to work identically to a wand when overcharged
– Magical Gizmos trigger now reads: “You Activate a magic item that targets a creature and requires at least 1 action to Activate.”
– Retaliatory Stance incorrectly had a frequency and was missing its requirement: “The boss has not used actions other than to Retaliate.”
– Area Strike boss ability updated for clarity and ease. Burst now only for ranged Strikes.
– Hidden Monster now states: “You revert to your mortal form at any time if you succeed at Vie for Control.”
– Not Them was listed as a level 6 feat but had the wrong level, now reads 6
– Surrounding Assault had incorrect traits
– Impede altered to Impediment. References to Collapse updated.
– Coup de Grace now states “spell” instead of cantrip, as any spell is allowed to qualify
– Chip damage clarified for Strikes that already deal damage on a failure, increases the damage by the amount listed and deals no damage on critical failure as normal
– Death Grip underling ability text corrected
– Both consul and spellbinder now state: “Spells you gain from your mortal are called your mortal spells and they have the mortal trait, but ongoing effects of your mortal spells continue to affect you in monster form.”
– Team Spirit Underling ability now states it lasts for 1 round
– This Looks Familiar clever knack waylay trigger now reads: “A creature within line of sight casts a spell that you do have prepared or in your spell repertoire and you are aware of the casting.”
– Devastating Wind and Fog Inclemencies listed the wrong sensory impact
– Planar Convergence Navigation disorientation updated
– Trickster archetype now states you must select the Mockery Spells to select feats that would impose the duped condition, such as Double Dazzle
– Form Authority level 20 vessel feat mortal benefit altered.
– Breathe lacked its final playtest feedback, the following was added: “If all members of the company spend the Endurance to Breathe, you also reduce the duration of any Inclemency events currently affecting the party or that were successfully Surveyed.”
– Various formatting, typos, etc. corrected