Wizards+ by Derry Luttrell and Tony Saunders An expansion to the class on Pathfinder Infinite

Wizards+

Learn the secrets of the arcane like never before!


Enter the esoteric world of Wizards+, an expansion to the Wizard class for Pathfinder 2nd Edition. From ancient scholars of obscure learnings to academics discovering new ways to twist spellcraft, this love letter to the original class includes…

  • New arcane schools, like the star-gazing School of Aetheral Aestrologia or the School of Planar Judisprudence and its focus on law and courts
  • New arcane theses, such as the Bibliographic Goetia with is spell-customizing grimoires and Simulcric Spellcraft, which allows you to create a magic-imbued duplicate of yourself out of clay, flesh or raw magic
  • Expanded Thesis Feats for existing theses, like Improved Familiar Attunement’s Research Partner which lets your familiar do tasks while you’re out adventuring, or Staff Nexus’ Staff Strike cantrip which lets you wade into combat with a staff
  • New class feats, like Consult Tome which lets you enter an arcane stance while referring to your spellbook or Sacred Geometry which allows you use mathematics to bend the laws of magic.
  • The new Exploit trait, which allows you to break existing spell slots and create new effects as reactions or three-action spells; look to Force Disruption, which consumes a force spell or an AC providing spell to fire pure force magic into those coming close to you or to create explosions of magic all around you!
  • Deliberations, ancient specializations of magic that replace your arcane bond with new approaches to your craft, like Cryptomancy focused on beguiling others, Necromancy investing their soul into magic, or Larcenomancy that steals magic from others
  • The Quasiplanar Fusionist class archetype, which allows you to control a flux in the planes to harness magic of other traditions like an animist

Whether you’re a brand new student of the arcane or an archmage with nigh-omnipotent spells, Wizards+ is a vanilla+ expansion with toys for everyone to play with, sitting on the throne of most powerful casters in Pathfinder 2nd Edition!

Foundry and Pathbuilder Support Included for Free!

Change Log

Version 1.0.1

– Constellations for Sky Dragon and The Pack were missing, The Bridge and The Sky Dragon are now paired and The Forest Dragon and The Pack now grant a +1 status bonus to Nature checks and to attack rolls against off-guard enemies
– Shadow Puppetry now correctly lists “Duration” instead of Area twice
– Instant Surgery now has the attack trait, as expected for a spell that targets AC with a spell attack roll
– Wandering Steps map focus spell now targets a 60-foot square within 30 feet to prevent multi-level layer reveals and dictates secret Perception checks for when hidden areas area contained within, and no longer bypasses extra thick walls.
– Consult Tome now requires you to select Consulted Spells during your daily preparations, starting at half Intelligence modifier when gained and eventually increasing to Intelligence modifier at 10th level.
– Caged Specimen now properly capitalizes the use of Small
– Simulacrous Spellcasting typos corrected
– Fundamental Galdercraft should not have had the spellshape trait
– 18th level Galdr-Brewed Concoctions thesis feat now properly named “Mixed-Potency Tincture”
– Sacred Geometry was missing a failure, which extends the duration of lockout to 1 hour
– The potential AoE on animatamancy cantrip was too large for universalists. Now mandates that only one disperse can occur per turn.
– Dynamancy lacked text for limiting spell slot recovery like Cryptomancy for Universalist
– Necromancy now explicitly states Divest Soul minions do not count towards your total minions.
– Quasiplanar fusionist text for Quasiplanar Flux clarified to mirror existing language
– Quasiplanar Fusionist 9th rank spells for wood and earth swapped
– Sidebar for Spell Trickster book from Infiknight Archetypes added for others who want more Spell Trick options