Dragon Knight Hybrid Study

Dragon Knight Hybrid Study

Magic beats in the heart of dragons, and you have trained to operate in unison with a draconic partner with whom you have performed a soul-binding ritual, uniting your fates. You gain the service of a young animal companion that travels with you and obeys your commands. This animal companion is a true dragon, an advanced companion with the dragon trait that is usually unavailable before level 12. Until you reach level 12, the true dragon companion's fly Speed is reduced to 30 feet and if it ends its turn in the air, it falls. You can communicate telepathically with your true dragon companion as long as you're within 1 mile of each other.
    While in Arcane Cascade stance, if you're mounted on your true dragon companion, it shares the stance's benefits and gains a circumstance bonus to its Advanced Maneuver DC equal to the extra damage from Arcane Cascade. Additionally, you gain a circumstance bonus to your Defenses against effects that would dismount you (such as by knocking you prone) equal to the extra damage from Arcane Cascade.

Conflux Spell dragonlord's command

Studious Spell (7th) manifestation of spirits

Studious Spell (11th) heroism

Studious Spell (13th) airlift

Commanding Recharge a

Feat 2


magus

Prerequisites dragon knight hybrid study


Recharge your Spellstrike, then Command an Animal; your animal companion gains only 1 action from this Command instead of 2.

One Soul, Two Bodies

Feat 2


magus

Prerequisites dragon knight hybrid study


When you Cast a Spell that affects only you or affects only your dragon companion, the other party gains the same benefits as well; this duplicated effect is treated as a second spell with a duration of 1 round or the duration of the original effect, whichever is shorter.


Level (4th) The duration of the second spell is the shorter of 2 rounds or the original duration.

Level (7th) The duration of the second spell is the shorter of 3 rounds or the original duration.

Level (10th) The duration of the second spell is the original duration.

Mature Dragon Steed

Feat 4


magus

Prerequisites dragon knight hybrid study


Your true dragon companion matures and the soul-bond you share strengthens, allowing you to act in concert without explicit communication. Your true dragon companion is now a mature animal companion.
    Your true dragon companion gains greater independence. During an encounter, even if you don’t use the Command an Animal action, your true dragon companion can still use 1 action that round on your turn to Stride or Strike. It can do this at any point during your turn, as long as you aren’t currently taking an action. If it does, that’s all the actions it gets that round—you can’t Command it later.

Incredible Dragon Steed

Feat 8


magus

Prerequisites Mature Dragon Steed


Your mature true dragon companion develops further, becoming more agile and deadly. Your dragon companion becomes a dread, nimble, or savage animal companion, gaining additional capabilities determined by the type of companion. A dread true dragon companion gains the following benefits.

  • Increase its Charisma modifier by 2 and its Dexterity, Constitution, and Wisdom modifiers by 1.
  • Increase its proficiency ranks in Intimidation and barding to expert.
  • Its unarmed attacks and advanced maneuver deal additional damage equal to the number of damage dice. Its attacks become magical for the purpose of ignoring resistances.
  • It learns the advanced maneuver for its type.

A Moment's Breath f

Feat 10


magus

Frequency once per minute

Trigger Your true dragon companion uses its Advanced Maneuver


As your true dragon companion unleashes its breath weapon, you take advantage of the brief moment of respite to Recharge your Spellstrike.

Swooping Spellstrike aa

Feat 10


magus

Prerequisites dragon knight hybrid study

Requirements You're mounted on your true dragon companion.


You Command your true dragon companion to Stride or Fly twice. You can use Spellstrike at any point along this movement. If you occupy a higher elevation than the target of the Strike, you gain a +1 circumstance bonus to your attack roll.


Level (+4) The circumstance bonus increases by 1.

Frightful Presence

Feat 12


magus

Prerequisites dragon knight hybrid study


You gain the frightful aura conflux spell.

Specialized Dragon Steed

Feat 14


magus

Prerequisites Incredible Dragon Steed


Your true dragon companion grows into a greater degree of majesty and becomes a specialized companion. You can select one of the usual specializations or the majesty specialization. A true dragon companion with the majesty specialization gains the following benefits.

  • Increase its Charisma modifier by 3.
  • Increase its proficiency rank for barding to master.
  • Increase its advanced maneuver DC to master, its area to a 90-foot cone, its damage dice to d8s, and its frequency to once every 1d4 rounds.
  • It gains a +20-foot status bonus to its fly Speed.

Arcane Overcharge

Feat 16


magus

When you Spellstrike using a spell slot, your true dragon companion regains the use of its Advanced Maneuver, even if the requisite number of rounds hasn't passed.

Conflux Spells

Dragonlord's Command a

Focus 1


concentratefocusmagusuncommon

Your command over arcane forces allows you to compress time for your true dragon companion. You Command an Animal, granting your true dragon companion 3 actions.

Frightful Aura aa

Focus 6


uncommonauraconcentrateemotionfearfocusmagusmental

Your true dragon companion gains the Frightful Presence creature ability (30-foot emanation, DC equals your spell DC) for 1 minute. The rules for Frightful Presence are as follows:
    A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.

Critical Success The creature is unaffected by the presence.

Success The creature is frightened 1.

Failure The creature is frightened 2.

Critical Failure The creature is frightened 4.


Heightened (8th) 60-foot emanation.

Heightened (10th) 90-foot emanation.

Animal Companions

True Dragon

Level 12


dragonminion

Your companion is a mighty dragon, albeit a young one. When you bind your souls together, choose acid, cold, electricity, fire, force, mental, sonic, spirit, vitality, or void to be the dragon's element.

Size Large; Incredible Huge

Melee a jaws (reach 15 feet), Damage 1d8 piercing

Ranged (Cha) a breath, Damage 1d6 element damage, Range 60 foot increment, Defense basic Reflex

Str +3, Dex +1, Con +2, Int -3, Wis +0, Cha +2

Hit Points 10

Skill Intimidation

Senses darkvision, scent (imprecise) 30 feet

Speed 30 feet, fly 80 feet

Special mount

Support Benefit Your dragon conjures forth its element without committing to a proper breath weapon attack. Until the start of your next turn, your Strikes that damage a creature in your dragon’s reach also deal 1d6 persistent damage of its element's damage type. If your dragon is dread, nimble, or savage, the persistent damage increases to 2d6.

Advanced Maneuver Breath Weapon

Advanced Maneuver DC Trained (Cha), or expert if specialized.

Breath Weapon aa


Frequency once per hour


The dragon breathes a 60-foot cone of elemental fury, dealing 1d6 damage of its element's damage type for every level the dragon has to all creatures in the area, with a basic Reflex save. On a critical failure, a creature suffers an additional penalty based on the dragon's element:

  • acid sickened 2.
  • cold –20-foot status penalty to its Speeds for 1 round.
  • electricity stunned 1.
  • fire dazzled for 1 round.
  • force knocked prone and pushed 30 feet.
  • mental frightened 2.
  • sonic deafened for 1 round.
  • spirit stupefied 3 for 1 round.
  • vitality drained 2.
  • void drained 2.

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