team plus editions
Sometimes the legend of a dragon's treasure outgrows the dragon itself. A hoard left buried long enough, soaked in enough old magic, prayed to by enough desperate hands, will sometimes develop an ego of its own, reaching into the world to ensnare those with adventerous hearts. A sense of greed and desire pulls at you constantly. Some oracles fight it with vows of poverty to prevent what's inside from taking root. Others openly embrace the greed and avarice, desperate to one day claim a large enough hoard of their own to silence the voice.
Granted Spells cantrip figment; 1st carryall; 2nd paranoia; 5th hallucination
Revelation Spells initial Covetous Glare; advanced Grasping Theft; greater Vault of Avarice
Related Domains dragon, wealth, ambition, indulgence
Mystery Skill Society
Oracle Feat Trance of Celerity
You have an insatiable hunger for wealth that poisons your mind, making it difficult to focus on the world around you.
Cursebound 1 You gain weakness 2 to mental damage and a -2 to perception checks. Any immunity or resistance you have to mental damage is suppressed.
Cursebound 2 You're off-guard against all creatures.
Cursebound 3 Your weakness to mental damage increases to 5 + your level.
Cursebound 4 You're dazzled. In addition, you cannot target allies with beneficial effects unless the effect would also target yourself.
Range 30 feet; Targets 1 creature; Defense Will
You fill the target's mind with burning greed. The target takes 1d8 mental damage with a basic Will save.
Failure The target is off-guard until the start of their next turn, their attention snagged by whatever nearby holds the most obvious value.
Critical Failure As failure, and the target is also pulled 10 feet toward the nearest valuable creature or object.
Heightened (+1) The damage increases by 1d8.
Cast
Range 30 feet; Target 1 creature holding or wearing an item
Attempt a check to Steal an item from the target, using your spell attack roll in place of Thievery, treating your range as though you were adjacent for the purpose of this theft.
Critical Success You steal the item, and the target takes 4d6 mental damage.
Success You steal the item, and the target takes 2d6 mental damage.
Failure You fail to steal the item, but the intrusion still stings: the target takes 1d6 mental damage.
Critical Failure You fail to steal the item, and the burning need to have it claws at your own mind instead: you take 1d6 mental damage.
Heightened (+1) The damage increases by 1d6.
Duration 1 minute
When you cast this spell, choose a bag, box, backpack, or other container you're carrying. That container and everything in it are folded into a pocket dimension tucked within your clothing, accessible only to you. This space still obeys all rules regarding extradimensional spaces. As a single action, you may retrieve an item from your container into your hand.
The creation of this extrdimensional space provides an overwhelming sense of security, giving you 10 temporary hit points. You regain these 10 temporary hit points whenever you use the Steal action, whenever you cast the Grasping Theft spell, or whenever you use the Collect action (described below).
You gain the Collect action for the duration of the spell.
Collect
You reach through the fold of your hoard and retrieve an item of 1 bulk or less that is held or worn by a willing creature within 60ft.
Heightened (9th) When casting the spell, you gain temporary hit points equal to your level instead of 10. The temporary Hit Points gained from the Steal action, Grasping Theft spell, and the Collect action also increase to equal to your level.
Prerequisites Dragon's Hoard mystery
You reach into a creature's mind and claim a fragment of will as your own. A creature you target within 30 feet takes 3d6 mental damage (basic Will save against your class DC), and you gain temporary HP equal to the damage dealt.
If you're cursebound 2 when you use Wyrm's Due, the damage increases to 4d6.
If you're cursebound 3 when you use Wyrm's Due, the damage increases to 5d6.
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