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Yluma, the Living Page (Draconic Codex pg. 34) is an appealing deity to blessed and mundane followers of all ancestries for her message of self-acceptance and her celebration of inner strength. Yet a rare few gain the goddess' attention through their unparalleled thirst for collecting and sharing knowledge. To them, Yluma sends a familiar resembling a miniature version of an arcane dragon, such as a rune dragon or a mirage dragon.
These "Quills", as they are known if they choose to accept the calling, are tasked with learning from their familiar—an independent being, but a shard of Yluma's divinity nonetheless. In doing so, they are expected to achieve great things, and learn from great failures. Both are worthy of recording in the eyes of the Living Page, and no better monument to one's trials exists than the canvas of one's body.
Additional Feats: 2nd Magical Shorthand; 4th Domain Initiate; 6th Expanded Domain Initiate (Divine Mysteries pg. 9); 8th Advanced Domain; 12th Scroll Adept
Yluma, the Living Page has taken the role of your patron in order to see your thirst for knowledge fuel the growth of your inner strength. You must select Living Page's Quill Dedication as your 2nd-level class feat.
Prerequisites: You must be a witch.
Quill of the Living Page Adjustments: You must select Yluma, the Living Page as your patron, who also serves as your deity.
Instead of a standard familiar, you gain a calligraphy wyrm (Rival Academies pg. 44) as your familiar, ignoring the required number of abilities. You can't change your familiar's granted abilities, as usual for specific familiars. Until your familiar gains enough abilities to exceed its number of granted abilities (7 or more total), you can't freely select familiar and master abilities. Your familiar does not gain a unique ability based on your patron.
You gain the Anathema feature from the cleric class. Anathematic acts may result in the loss of any given features gained from the witch class or this archetype.
You can choose to become sanctified. If you do, you gain the holy trait, and any spirit damage you deal gains the holy trait,
Spell List arcane
Patron Skill arcana
Lesson of Arcane Potential You gain the glyphic bind hex cantrip and your familiar learns phantasmal minion, telekinetic maneuver, and retrocognition.
not just spirit damage from abilities with the sanctified trait.
When you gain domain spells via the Domain Initiate, Expanded Domain Initiate, or Advanced Domain feats, your spellcasting attribute for these spells is Intelligence.
When you gain the Scroll Adept feat, you use your familiar in place of a spellbook for the purpose of creating scrolls.
Prerequisites Quill of the Living Page
Every great triumph and every great defeat will be written onto your body in dedication to your goddess and as a promise to yourself.
You gain the Tattoo Artist skill feat (Treasure Vault pg. 118), even if you don't meet the prerequisites. You can use Arcana in place of Crafting when you Craft magical tattoos, and the circumstance bonus from the feat also applies to Arcana checks made when you Craft. When you become a Master in Arcana, you gain the benefits from the feat as if you had become a master in Crafting.
Prerequisites Living Page's Quill Dedication
Your familiar is as much an extension of yourself as they are one of Yluma. Your familiar gains the Absorb Familiar and Share Senses master abilities, which are always selected and don't count towards the total number of familiar abilities.
Prerequisites Living Page's Quill Dedication
The tapestry of words and images that adorn you are a conduit for your power. When Activating a magical tattoo, you can use your spell attack modifier or spell DC in place of the tattoo's attack modifier or DC if it is higher. Additionally, you gain the From My Story, My Power activity.
From My Story, My Power (concentrate) You Activate a magical tattoo and Cast a Spell. Both the spell and the activation must have a casting or activation time of 1 or 2 actions and both effects occur simultaneously.
Prerequisites Living Page's Quill Dedication
Frequency once per hour
Range 60 feet; Targets 1 willing creature
Like the glyphic wards keeping Yluma's power from destroying her, you have a method of containing your own power on a smaller scale. If your next action is to Cast a Spell, the effects of the spell don't immediately occur and are instead imbued into a magical glyph placed on the target. The target can Dismiss the glyph, causing the effects of the spell to occur as if they had cast it, except the spell uses your spell DC and spell attack modifier. If not Dismissed, the glyph fades away harmlessly after 10 minutes.
Prerequisites Living Page's Quill Dedication
Yluma teaches you a special lesson on how your knowledge can be used to unlock pure, innate power. You gain the unlocking word hex and your familiar learns spirit blast.
Prerequisites Living Page's Quill Dedication
Trigger You would take damage.
You quickly incant a spell you have prepared, but instead of taking effect normally, the words take physical form to shield you from harm. Choose a prepared spell with a rank no lower than the highest rank of spells you can cast –2. Reduce the triggering damage by three times the rank of the spell. You then expend the spell as if you had cast it. Afterwards, the shattered remnants of the incantation drift around you, making you concealed for 1 round, though you can't use this concealment to Hide or Sneak.
Prerequisites Living Page's Quill Dedication
Your bond with Yluma has forever
changed your form, rendering it capable of expanding to match the power within. You gain dragon form as an arcane innate spell using Intelligence as your spellcasting attribute, though you can only become an arcane dragon. The rank of this spell is equal to the highest rank spell you can cast. When you Cast the Spell, its duration is unlimited.
Range 30 feet; Targets 1 creature
Defense Reflex; Duration sustained up to 1 minute
You magically inscribe paired glyphs of arcane potential on yourself and another. Choose a damage type between acid, cold, fire, electricity or sonic. Glyphic bind gains the trait appropriate to the type you chose and the target takes 1 persistent damage of that type depending on its save. The target can't make a flat check to recover from this damage while the spell is active. Additionally, when you Cast or Sustain the Spell and until the end of your turn, all damage of the next spell you cast is changed to the type you chose when you Cast the Spell. That spell's traits change to match the new damage type as appropriate.
Success The target is unaffected and the spell ends.
Failure The target takes the listed persistent damage.
Critical Failure The target takes double the listed persistent damage.
Heightened (+1) The persistent damage increases by 1.
Range 30 feet; Targets 1 creature
Duration sustained up to 1 minute
You speak a word that attempts to pierce through the target's subconscious barriers in order to unlock their full potential. Attempt an Arcana check. The DC is usually a hard DC of the target's level, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check. Regardless of the result, the target becomes immune to unlocking word for 1 hour.
Critical Success As a success, except the spell doesn't end after applying the effect. The effect only applies to either one check or one ability per round.
Success When the target makes an attack roll or skill check, they may choose to roll it twice use the better result. This is a fortune effect. After making the check, the spell ends. Furthermore, when the target uses an ability that requires a save, they may choose to make one target that attempts the save roll it twice and take the worse result. This is a misfortune effect. After using the ability, the spell ends.
Failure The target may add a +2 status bonus to one attack roll or skill check before the spell ends. After making the check, the spell ends.
Critical Failure The target is unaffected and the spell ends.
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