Scalecarver Runesmith Archetype

Scalecarver (Class Archetype)

All runesmiths are scholars that dedicate themselves to the study of runes, you are one such scholar that has chosen to learn a little closer to the source. Your pursuit of the origins of magic may have led you to many avenues of study, but it always returns to the same place. You have decided that only way to move forward is to consult with your seniors in this field, those that have been immersed in the core of magic by their very nature. A nature that you hope to capture in your work. You have studied under or formed a contract with a rune dragon (Monster Core 2 pg. 131), and they have revealed some of the hidden secrets of draconic magic to you.

Scalecarver

1st

Under the tutelage of your draconic patron, you have attained a number of benefits. You must select Scalecarver Dedication as your 2nd-level class feat.
Prerequisites: You must be a runesmith.
Scalecarver Adjustments: You gain 6 plus your Constitution modifier HP instead of 8 at 1st level and every level thereafter.
You aren't trained in your choice of Arcana, Nature, Occultism, or Religion. Instead, you're trained in Arcana.
You gain the Additional Lore skill feat for Dragon Lore.
You aren't trained in medium armor and don't gain Shield Block as a class feature.
You must select Glyph Familiar as your 1st-level runesmith class feat, except your familiar gains the dragon trait alongside the construct trait.
Your runes always have the arcane trait.

Scalecarver Feats

Scalecarver Dedication

Feat 2


rarearchetypeclassdedication

Prerequisites Scalecarver


Your study of the origins of magic have borne fruit, allowing you to access greater power. You gain the enhanced glyph familiar class feat as a bonus feat. If your familiar dies, you can can replace it during your next daily preparations, either recreating it or recieving a new one from your patron.
Additionally, You gain the shifting rune action. If you gain a focus spell through this archetype, you become trained in spell attacks and spell DCs. Your spellcasting attribute is Intelligence. Whenever you gain an increase to your runesmith class DC, you also increase this spellcasting DC.
Shifting Rune a (arcane, concentrate, runesmith) Target 1 creature that bears one of your runes within 30ft and choose between acid, cold, electricity, fire, or sonic damage.

The creature gains resistance to that damage type equal to half your level rounded down for 1 minute or until you use this action again. Additionally, whenever you etch or invoke a rune before the end of your next turn that deals damage, change its damage type to the damage type that you chose.

Draconic Patrons

Your relationship with your patron defines the nature of your studies. You could have recieved direct instruction from them along with your familiar, or you may have simply taken them as your muse, developing your own magical techniques inspired by them and crafting your own familiar. Consider how this factor influences the flavour of your runes and spellcasting; are they ancient secrets pieced together over months of research? Privileged secrets revealed to you at a price? Your choice may also affect how you Refocus, meditating on the lessons that you've been given, tinkering with new research or simply appreciating the beauty of your craftsmanship.

Prodigious Companion

Feat 4


archetype

Prerequisites Scalecarver Dedication


You have become more accustomed to fighting alongside your familiar and taking advantage of its unique physiology. Whenever you Invoke a rune, you may also Command your familiar as a free action. Your familiar gains the Fast Movement familiar ability, which does not count against your maximum number of familiar abilities.

Walk with the dragons

Feat 4


archetype

Prerequisites Scalecarver Dedication


You have learned to emulate some of the combat techniques of the rune dragons to great effect, dodging and diving away in the heat of battle while tracing your runes.
You gain the trail of runes focus spell.

Flexible Runecraft

Feat 6


archetype

Prerequisites Scalecarver Dedication; at least 1 diacritic rune


You gain a deeper understanding of the structure of runic magic, finding it much more mutable than it first appears.
You gain the revise rune focus spell.

aaaDraconic Familiar

Feat 8


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Prerequisites Scalecarver Dedication; a familiar with the dragon trait
Duration sustained up to 1 minute


Your familiar serves as a conduit for some of the majesty of the true dragons. Summon a common creature that has the dragon trait and a level no greater than your level – 4. This creature gains the summoned trait. This creature appears in the same space as your familiar, which disappears for the duration of this ability. When the ability ends, the familiar appears in the space the summoned creature occupied. A familiar can endure this process only so often—if you use this ability on your familiar more than once per day, it dies as soon as it returns the second time.

Diacritic Expansion

Feat 8


archetype

Prerequisites Scalecarver Dedication;


You delve deeper into your study of the mutability of runes, allowing you to uncover modifications that allow you to get more use out of the base runes that you know.
you add un-, diacritic rune of entrapment and ja-, diacritic rune of extension to your runic repertoire.

Runic Cascade

Feat 10


archetype

Prerequisites Scalecarver Dedication


You've finally cracked the secrets to the mighty breath weapons of the dragons; the energy detonating your prepared runes in a deadly cascade.
You gain the Runic Breath focus spell.

Scalecarver Spells

aaTrail of runes

focus 2


concentratearcanerunesmithmove

Area Varies; Duration 1 minute; Defense Will


Move two times: two Strides, two Steps, or one Stride and one Step (in either order), and then Trace a Rune using the 1 action version of the activity. Spaces that you pass through become difficult terrain for 1 minute, as you leave scintilating runes in your wake. An enemy that enters one of these squares or ends their turn adjacent to them for the first time each round must make a Will saving throw against your spell DC or become fascinated by the runes. Enemies take a –10-foot status penalty to their Speeds while fascinated by this effect.

f Revise Rune

Focus 3


concentratearcanerunesmith

Range 30 feet; Targets 1 Rune inscribed by you


Your study of the origins of Runes allows you to make alterations to them on the fly. You Trace a diacritic rune on the targeted rune, then you can move the rune to another eligible target within range of the first target.


Heightened (5th) The range increases to 60 feet.

aa Runic Breath

Focus 5


concentratearcanerunesmith

Range 30 feet; Area Varies; Targets Your familiar;


You empower your familiar to unleash a whirlwind of runic energy. your familiar Strides, then unleashes a burst of force in either a 15-foot cone or a 30-foot line. Creatures within the area must succeed at a basic Fortitude saving throw or take 6d6 force damage. In addition, you Invoke all of your runes etched on creatures within this area.


Heightened (+1) The damage increases by 1d6.

Scalecarver Runes

Un-, Diacritic Rune of Entrapment

rune 5


rarediacriticmagicalrunerunesmith

Usage drawn on a rune that deals damage


This spiky diacritic surrounds the rune, making it more dangerous and unstable whie also containing its magic. the base rune can be etched on an unoccupied 5-foot space on a surface instead of its normal targets, lasting for 1 minute. If an enemy enters this space or starts its turn in it, you can Invoke the base Rune as a reaction; you can't invoke any additional runes with that reaction.


Special un-, diacritic rune of entrapment can be applied to a rune that already has a diacritic etched on it.

Ja-, Diacritic Rune of Extension

rune 5


rarediacriticmagicalrunerunesmith

Usage drawn on a traced rune


This winding diacritic folds the magic of the rune in on itself, allowing it to be encapsulated and stabilized. The base rune lasts for 1 minute instead of its normal duration.


Special You can have only one ja-, diacritic rune of extension applied at a given time, and once you invoke it, you can't etch or trace it again for 10 minutes.

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