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If a feat refers to the Draconic Benefactors table it is found in Pathfinder Lost Omens: Draconic Codex, pg. 206.
Through lineage, craft, your own designs, or (un)fortunate circumstances you have a connection with a powerful dragon who has taken you under their wing to act as their agent in the lands past their lair. You are an arbiter of their will, enacting their plans with more latitude than a draconic pact would provide; your bond with your patron does not preclude or prevent you from establishing pacts with them or even another dragon, subject to your patron’s approval.
By representing your patron in the wider world you are bound by the edicts or anathema of your particular relationship with them. Your particular draconic patron may modify, add to or even remove some of these but they typically take the following forms:
Edicts spread the glory of your draconic patron, advance their goals in meaningful ways, contribute to their hoard.
Anathema dishonor your patron’s reputation, hamper their goals, steal from their hoard, flaunt your connections frivolously.
Prerequisites a Draconic Patron
Like a wyrmling freshly hatched you require knowledge and training before you can be of great use to your patron. You become trained in the skill corresponding to the tradition of your draconic patron (Arcana for arcane, Religion for divine, Occultism for occult, or Nature for primal dragons respectively), and you gain the Additional Lore skill feat for the type of dragon matching your patron, such as Barrage Dragon Lore. If you were already trained in this skill or lore you become trained in another skill or lore.
Additionally a useful peon must look the part if they are to represent the majesty of a dragon. You learn a ritual to designate a suit of clothing or armor of yours as your draconic attire. You can perform this ritual as part of your daily preparations or over the course of an hour. Your draconic attire lasts until your next daily preparations or until you designate a new suit. Your attire can only be worn by you and takes on the traits and aesthetics associated with your patron, the latter of which you decide upon each time you perform the ritual. You can shift its appearance between its normal and resplendent draconic forms with a free action that has the concentrate trait. While wearing your draconic attire in its resplendent appearance you can use the lore or tradition skill associated with your patron in place of your Diplomacy checks to Make an Impression or Request, and Intimidation checks to Coerce or Demoralize a creature so long as they would be convinced or cowed by your patron.
Prerequisites Wyrmbound Dedication
With some magical assistance you take your first steps to becoming a polyglot like the dragons of legend. You can cast Translate as an innate spell once per day with a tradition matching your draconic patron's and heightened to a rank equal to half your level rounded up. At 10th level you can also cast Truespeech with the same frequency and heightening.
You are considered constantly under the effects of 3rd rank Translate at 8th level, and under the effects of 7th rank Truespeech at 14th level.
Prerequisites Wyrmbound Dedication
While taking flight will require a deepening of your bond already you begin to reap the bounties of your patron's blessings.
You gain the Quick Jump and Cat Fall skill feats even if you do not meet the prerequisites for them. When you meet the prerequisites for the Cloud Jump and Aerobatics Mastery skill feats, you gain these feats.
At 10th level your bond has deepened enough to grant yourself a fraction of a dragon's flight. You gain a fly speed of 20 feet, which increases by 5 feet at 15th and 20th level.
Prerequisites Wyrmbound Dedication; expert in Athletics or Acrobatics; expert in martial weapons or unarmed attacks.
You’ve proven yourself worthy of enforcing your patron’s will and are best suited to doing so through your physical prowess.
While wearing your draconic attire you have resistance to damage of the type associated with your patron’s breath weapon (see the Draconic Benefactors table) equal to half your level rounded up, and your strikes with weapons and unarmed attacks deal an additional 1d6 damage of the same type.
Special You can’t take both this feat and Wyrm’s Mind or Wyrm’s Shadow.
Prerequisites Wyrmbound dedication; expert in your patron’s tradition skill; you have a spellcasting class feature.
You’ve proven yourself to be of a kindred mind with your patron and leverage your magical might in service of their goals.
While wearing your draconic attire you have resistance to damage of the type associated with your patron’s breath weapon (see the Draconic Benefactors table) equal to half your level rounded up, and you gain a +1 circumstance bonus to saves against spells and other magical effects of your patron’s tradition.
Special You can’t take both this feat and Wyrm’s Claws or Wyrm’s Shadow.
Prerequisites Wyrmbound dedication; expert in two of Deception, Diplomacy, Intimidation, Society or Stealth.
Unlike others who only know of service through force yours is the subtler path, laying the groundwork for your patron’s machinations amidst shadowy city streets and in plain sight at high society parties.
You become an expert in two of the other prerequisite skills. Additionally when you can first increase a skill to master and then to Legendary you can also increase one of the prerequisite skills to master and then another to legendary, choosing which skill each time.
While wearing your draconic attire you have access to the Wyrm's Countermeasures reaction.
Wyrm's Countermeasures (concentrate)
Frequency Once per day
Trigger You would take damage from a creature or hazard.
You briefly call upon your patron's protection to shield yourself from harm and cover your escape. You gain resistance to the triggering damage equal to your level and the effects of 2nd rank invisibility.
While your draconic attire is in its normal appearance you have a +2 circumstance bonus to Deception checks to Impersonate and Lie, and Stealth checks to Hide and Sneak . While your draconic attire is in its resplendent appearance you have a +2 circumstance bonus to Diplomacy checks to Make an Impression or Request, and Intimidation checks to Coerce and Demoralize. This bonus applies to any checks you substitute your patron's tradition or lore skills for.
Special You can’t take both this feat and Wyrm’s Claws or Wyrm’s Mind.
Prerequisites Wyrmbound dedication
In a moment of need you can call upon your patron's constitution to ward off damage. You gain the Wyrm's Shield action.
Wyrm's Shield (concentrate)
Frequency Once per day
Requirements You are wearing your draconic attire
Bolstering your defenses to that of a true dragon you gain immunity to the damage type of your patron's breath weapon for a number of rounds equal to half your level rounded up. After pushing your body in such a way you undergo magical blowback immediately after Wyrm's Shield ends, suffering weakness to the same damage type equal to half your level rounded up for 1 hour.
Prerequisites Wyrm's Claws, Wyrm's Mind, or Wyrm's Shadow
Your unwavering service to your draconic patron has not gone unnoticed and your bond strengthens, improving in the following ways:
Wyrm's Claws The damage resistance from your draconic attire increases to your level and the additional damage of your strikes and unarmed attacks increases to 2d6.
Wyrm's Mind The circumstance bonus increases to +2, and to +3 at 18th level. Additionally twice per day you can reroll your save if your circumstance bonus would apply to it and take the better result.
Wyrm's Shadow The circumstance bonus increases to +3 and you can treat your result on any skill check the bonus would apply to as one step higher once per day, counted separately for each skill.
Prerequisites Wyrmbound dedication
For a moment you assume your patron's form and bring their wrath upon your enemies. Once per day you cast 6th rank Dragon Form as an innate spell of your patron's tradition, choosing your patron for the dragon's type. At 16th level this spell is heightened to 8th rank.
Prerequisites Wyrmbound dedication; master in your patron's tradition skill.
To lesser beings you can handily serve as your patron's substitute in the manner of pacts. You count as and can take the place of a dragon in a dragon pact (Draconic Codex pg. 226) with creatures of a lower level than you. Any features requiring draconic anatomy or abilities use those of your patron, and any alterations unsuited for your physiology affect you proportionally. A broken pact of this manner does not affect your patron.
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