team plus editions
Whether by design or pure coincidence, a powerful wyrm has chosen you as its liege. While other witches gain magic from familiars, your power is far more direct and intimate.
Additional Feats: 4th Bespell Strikes (Player Core 202); 8th Intimidating Spell (Battlecry! 69); 12th Magic Sense (Player Core 204)
Your body takes on the traits of your draconic patron, granting you a more resilient body and deadly weapons, along side magical abilities. In return, you are forced to pay with your most precious "treasure," which will be added to their collection.
The dragon, considering you its "valuable asset," is reluctant to part with you, so your bond with it is more intimate, allowing it to communicate directly with you, appealing to your spiritual bonds. Your life is inextricably linked with the dragon, and if they perish, so will you. Because of your closeness, you involuntarily begin to adopt the character traits of your patron, not simply imitating them, but becoming them. You must select Wyrmbound Witch Dedication as your 2nd-level class feat.
Prerequisites: You must be a witch.
Wyrmbound Adjustments: You don't gain Familiar class feature. You don't learn the patron's puppet hex or phase familiar hex.
You gain Toughness (Player Core 263) and Scaly Hide (Player Core 2 46) as a bonus feats, but you cannot gain any armor proficiency. You gain Defensive Robes class feature at 11th level instead of 13th. You also gain the "Dragon" trait.
You gain Witch's Armaments (Player Core 186) class feat with additional adjustments depending on your choice and refer to them as Dragon's Armament, changing their appearance*:
Spellcasting Adjustment: Instead of preparing spells with a familiar, you are doing it through your Dragon Bond — the source and repository of the spells your patron has bestowed upon you. You start off knowing 4 cantrips, 2 1st-rank spells, one additional cantrip and spell from your initial lesson. Reduce your number of spell slots of each spell level by 1.
Reduce the number of cantrips you gain from your class by 1. You can add new spells to your Dragon Bond by Learning them.
Patron Adjustment: Instead of choosing, your patron theme is Wyrm of Might.
Your patron is a dragon who shares a drop of their power with you.
Your Spell List and Patron Skill are tied to which Draconic Patron.
Lesson of Superiority Your patron taught you, that being a dragon gives you brand new opportunities to gain what should be yours. You gain the Draconic Inheritance hex cantrip, you learn Command spell and one cantip that deals damage type of your Draconic Patron.
| Draconic Patron | Spell List | Patron Skill | Damage Type* |
|---|---|---|---|
| Arcane | Arcane | Arcana | Force |
| Divine | Divine | Religion | Spirit |
| Occult | Occult | Occultism | Mental |
| Primal | Primal | Nature | Physical |
Prerequisites Wyrmbound Witch
Your Dragon Bond grows stronger, seeping into your blood and soul. You learn Wyrm's Strike hex.
When you have Draconic Inheritance hex cantrip active and you deal damage with your Dragon's Armaments, hex is sustained for this round.
You gain Adopted Ancestry as a bonus feat with Dragonblood heritage.
Prerequisites Wyrmbound Witch Dedication
You gain one of these activities with your Armaments.
You can’t use these activities again for 1d4 rounds.
Special When you critically hit an opponent with this activity, regain 1 Focus Point. You can use it only to cast Wyrm's Strike.
Prerequisites Wyrmbound Witch Dedication
During your daily preparation you can absorb your staff, transfering all of its magic into your scales. You gain staff’s activations and other benefits, as if you were holding it in 1 hand and increase your Focus Point pool by 1 point. Any weapon potency and property runes are transfered onto your Dragon's Armaments. This doesn't go above the regular limit on amount of property runes, so you must choose, which ones are suppresed.
You can have only one absorbed staff at a time. You can extract this staff into its regular state at your next daily preparation.
Target self Duration sustained up to 1 minute
You let the dragon's power wash over you, enhancing your draconic traits. When casting and each time you sustain this hex, you choose one aspect, effect of which lasts until the start of your next turn:
Heightened (3th) Dragon's Defence gives resistance 5 to Damage Type of your Draconic Patron and Dragon's Might increases its damage bonus to +4.
Heightened (5th) You choose two aspects at the same time.
Heightened (6th) Dragon's Might increases its attack roll bonus to +2 and damage bonus to +8.
Heightened (7th) Dragon's Defence increases its AC and saves bonus to +2 and its resistance to 10.
Heightened (8th) Dragon's Cunning increases its bonus checks to +4.
Heightened (9th) You choose three aspects at the same time. It is no longer sustained and the duration is permanent.
Range touch Defence AC
You invoke your patron's magical essence and channel it to your Dragon's Armament. You cast a cantrip that you gained with Lesson of Superiority. You imbue its effects into an attack instead of executing the spell normally. Make a melee Strike with your Dragon's Armament, granting it trait of your spell tradition and making it magical. This counts as two attacks for your multiple attack penalty, but you don’t apply the penalty until after you’ve completed the Wyrm's Strike. If the spell required a spell attack roll, use your Strike’s results to determine the effects of both the Strike and the spell. If it required a save, the target of the Strike rolls its saving throw normally, though if your Strike was a critical failure, the target is unaffected.
If the spell has an area of a burst (emits from the target), cone or line (emits from you),it affects all creatures in the area, except for you.
Heightened (2th) If your Stike was a critical success, you deal splash damage equal to half your level as same damage type as your cantrip. You are immune to this splash damage.
Heightened (3th) Target takes a –1 circumstance penalty to its save against this cantrip, or a –2 penalty if the triggering Strike was a critical hit.
Heightened (4th) If the spell required a spell attack roll, missed Strike deals half of the cantrip's damage to the target.
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