Classes+ & Core+ Vote Announcement – September 2026

The vote will start on Friday, the 18th of September.
It will close on Friday, the 25th of September.

It will be a ranked choice poll, held in the Team+ Discord Server.

The winning Core+ book will be released in August 2027. The winning Classes+ book will be released within the next few months.

NOTHING HERE IS FINAL. These are all pitches, and none have been tested yet, and they will undergo very strenuous testing before they’re published. You have the Team+ promise that everything we release will be finely, finely balanced.


CLASSES+ OPTIONS

Animist

O spirits of nature, what else shall thou bring? Animists+ would give even more variety to the spirits the Animist can use, as well as new methods of using them in the first place! Maybe a horror themed Bump In The Night spirit, or a Reliquarian practice that hones spirits through a haunted artifact. Then, transform your body into a form suitable for the spirits with the Sacred Host Class Archetype, gaining no new magic but new combat skills from each spirit!

 

Bard

Tell tales taller than ever before with new tools like multi-turn performances called Epics, which have an increased effect every round. Embrace new muses such as Revolution, Divinity and History, each taking influence from real artistic movements. Speaking of art— the Visomancer class archetype takes a visual approach to the Bard, allowing you to paint or create sculptures to inspire your allies.

 

Commander

Open fire! See the Commander grow even greater at directing their troops with new tactics, formations and orders that let you shape the battlefield from the front lines. Rally your allies into Battle Formations, granting different bonuses depending on how they position themselves, or issue Standing Orders that persist until you give the command to change them. Then, take up the Vintenar class archetype, trading some of your personal combat prowess for a controllable troop that grows alongside you like an animal companion!

 

Champion

JUSTICE! Make the ultimate knight in shining armor with new causes to pledge yourself to, like the Cause of Technology for those of you who want to keep an eye on Numerian exports, or the Cause of the Sea for ye scallywags and sailors among ye.  Champions+ is playing with the idea of a Quest subsystem, and for alternate power sources for your Champion beyond a deity. One thing we’re looking at is the idea of making Champion something of a focus spell martial, the long sought-after focus caster.  And look out for a dex-based Virtuos Bravo class archetype, that trades defence for offence and speeds through the field with sacred grace!

 

Druid

Uncover the secrets of nature with expanded orders! Advance your order to join an ancient society of druids with grand powers and grave responsibilities to uphold, like the Order of Undying Flame that keeps a sacred fire lit and gains greater fire magic from it. Complete with Golarion lore to make your druid’s faith feel more real, like culture, key members and sacred locations. Check out new orders like the Fey Order, the Cavern Order or the City Order for more options— then, wade into the Green Knight class archetype and be to druids what champions are to clerics. 

 

Exemplar

Look out, living legend on the move! Exemplars+ brings you the good stuff: breathtaking supernatural feats of might, more titles to give to yourself like The Cruel, Who Eats The Hunters or Wielder of Artifacts! We’re looking to pump even more references to ancient myth into this class, so keep an eye out for Gilgamesh, Cu Chulainn, or Hercules! What more is there to say– this class is all about giving more, so we’re going to give it more, so you can shine brighter than ever before! Then, check out the Spellsoul class archetype for the more sorcerous examples of exemplars in myth, like Maui, the Morrigan or Anansi the Spider, who used their wits, not their brawn, to win the day!

 

Fighter

Become a master of combat like no other when you harness new ways to wage battle! Fighters+ promises to focus on the awe inspiring aspects of combat, allowing you to dual wield great swords, fire a siege weapon like it’s a firearm or ride a shield through battle like a board. Then, lean into the fantasy even further with the Folk Hero class archetype, which trades out some of your versatility in combat for more social abilities… with some slight fable-inspired twists! 

 

Guardian

Stand behind me! Guardians+ is all about making the ultimate protector, with new ways to intercept attacks, punish enemies for striking your allies and make your very presence a fortress. Try Bulwark Stances, letting you physically control the space around you, or Guard Points, which you can accumulate by protecting allies and spend to unleash powerful defensive reactions. Then, become the immovable centre of your party with the Aegis Class Archetype, building magical shields and barriers that turn defence into its own form of battlefield control!

 

Gunslinger

BLAM BLAM BLAM! New guns, new ways, and a new Grit system to give your gunslinger near-supernatural skill… empowered by pure, mortal badassery. But beware, because sometimes, the most dangerous metal you carry isn’t a bullet… but a coin. The Leathern Gambler class archetype is all about luck— high risk, high rewards, and a coin flip away from snake eyes. The only question is, do you feel lucky, punk?

 

Investigator

Why vote Investigator? Why, it’s elementary, isn’t it? There’s mysteries all around the world! Are these pistols really safe? What lies within these unmapped corners of Golarion? Methodologies that expand beyond just studying crimes, and into academic regions beyond, like with Ballisticians, Cartographers and Bestiarists. And then, for the Class Archetype, get classy with the gadget-wielding Cunning Agent Class archetype, whether you’re using top-secret spy tools like a medieval James Bond or weird Alkenstari tech like fantasy Inspector Gadget!

 

Kineticist

MASTER THE ELEMENTS!! Rip open a portal to the elemental planes… and beyond! New fusions, battleform impulses, alternate kinetic auras, subversive elements, and an old comeback: burn, giving you greater power at the expense of your own health! We might even see a Vitality and Void element (assuming we have the word count for such a feat!), or maybe micro-specializations like Lightning or Cold. And then, beyond it all, the Kinetic Knight, to use your control of the elements like a true warrior clad in armor and in weaponry!

 

Monk

Find your place in the universe… and on Golarion! Monk monasteries will give Monks homes and backstories across Golarion. Have an adherent of Arcadian capoeira through the Monastery Of The Sunrise Dance, learn Irriseni sambo wrestling at the Monastery of the Steel Heart and practice Mwangi dambe boxing at the Monastery of the Riverside Fist. Each complete with Golarion lore to give Monks outside of Tian Xia a reason to be! When all this is done, delve into the Beyond Seeker class archetype, which allows you to meditate and go prone and immobilized for immense magic power.

 

Necromancer

Death is only the beginning! Necromancers+ will expand the many ways you can command the dead, with new Undead Templates that let you build your minions around specific roles rather than simply summoning another corpse. Manage a Graveyard that grows more powerful as creatures are buried within, harvest the memories of the dead to temporarily gain their skills, or even stitch multiple undead together into horrifying composite creations! Then, embrace undeath yourself with the Deathless Class Archetype, gaining increasingly monstrous abilities as you replace pieces of your living body with necromantic power.

 

Psychic

Expand your mind to the worlds just out of sight! New minds for new types of psychic powers, like those that see dead people walk among the living, or astral projectors who can travel vast distances and stay completely still. Variant Unleash Psyche will be added, as well as the Mindblade Class Archetype, for a more martial approach to the fantasy!

 

Ranger

The hunt is ON! Alternate hunting rules that mean the longer you are tracking your prey, the more lethal you’ll become in combat. Try out many brand new warden spells that make you more effective in combat and exploration alike… or try the Worldwalker Class Archetype and eschew hunting for journeying. Make overland travel and encounter tables in nature work in your favor in this skill-focused, rogue or investigator-like CA that makes you the party member to have in a primal campaign!

 

Rogue

It’s a fact: nobody does it like a rogue. More rackets like the Jester racket, who infiltrates the highest courts with a smile and a hidden vial of poison, or the Poacher, who focuses on profiting off beasts they’ve slain. And if too many skill feats are a problem, worry not– we have a system we’re cooking that will trade away these extra skill feats for brand new ways to use your racket’s signature skill, making Thieves the ultimate master of stealing with new Thievery abilities, or Masterminds forever one step ahead of the law with an enhanced focus on Society.

 

Runesmith

Etch your destiny into steel! Runesmiths+ will give you even more ways to prepare, inscribe and unleash magical runes, with Rune Chains that combine multiple inscriptions into entirely new effects. Carve a rune into the battlefield and create Runic Terrain, or mark an enemy with a rune that your allies can trigger for different effects. And if you want to take those inscriptions into your own body, the Rune Knight Class Archetype lets you become a living magical weapon, sacrificing some of your smithing versatility for supernatural martial abilities!

 

Sorcerer

Your blood holds something ancient in it… now is the time to release it! Think a Giant Bloodline, a Sakhil Bloodline or even alternate existing bloodlines like a corporeal Undead bloodline for vampires and zombies or a Clan bloodline for Imperial bloodlines from less arcane origins. One of the coolest roleplay aspects of sorcerers are physical changes they have from their bloodline– we want to add options for how your body might change, like twisting horns, supernatural beauty, and more physical feats to make you a glass cannon with some short-range power too. Pack this with blood magic rules, and a system similar to burn to push your innate magic to the limit, sorcerers in Sorcerers+ would have impossible new tools to make them unlike any other class in the game!

 

Swashbuckler 

There’s no point doing it if you don’t do it extravagantly, darlings! New styles like the larcenist style for gentleman thieves, the corsair style for swashbucklers with guns, and most importantly… an alternate panache, which grows stronger the more you build it up before releasing in an awesome and dazzling crescendo! Panache 1, Panache 2, Panache 3… and don’t just spend that on Finishers! Let’s expend one panache to launch you on a 20-foot leap, let’s spend two to slide through the trapped corridor at breathtaking speed… all this and more with a new series of feats with a trait that spends Panache the way Bravado feats earn it! And say, wouldn’t you like some magic? The Magician class archetype gets a few spells in exchange for its martial ability, using finishers on its spells instead!

 

Thaumaturge

Listen again to the tale we have for you today. Along with new implements with ties to the occult cultures of nations around the world and ways to use the most bizarre and supernatural parts of the world of Golarion like pacts, curses and more… we’ll be introducing a WIS-based rules for those who wish to understand the universe rather than to enforce their will on it!

 


CORE+ OPTIONS

Ancestries+

More, more, more ancestries! We want to standardize the number of feats every ancestry has. New content for everything from humans to conrasu to shoonies, and then even more beyond that!

  • Ancestry Archetypes, for archetypes and class archetypes available to particular ancestries based on their culture. For example, we might see a Warren Slinger gunslinger class archetype, based on ratfolk’s close quarters gun-slinging style, or maybe a Rage Prophet style archetype for orcs based on the orc pantheon. 
  • New Ancestries and Versatile Heritages, like the half-undead mortic heritage, or a playable giant ancestry!
  • Enhanced Language, a new and improved language system that works more like proficiency, giving you increasingly good language fluency as you advance in levels. 
  • NPCs, Creatures & Animal Companions! We’re going to include a bunch of statblocks of things for your characters’ background. More NPC Core and Monster Core entries related to each ancestry, like kholos for every level of a clan’s hierarchy, the animals they hunt and keep as pets, and animal companions associated with them. Want your goblin to have a goblin dog? This is the book for you!

 

Archetypes+ Vol II

MORE archetypes! Just… more! 

  • Archetypes missed by Volume I, like the Mauler, or upgrades to archetypes that have come out since, like those in Howl of the Wild or Battlecry. Hundreds of feats for dozens of archetypes, and this time, we’ll ask you to vote on it, and tell us which archetypes you’d like more of.
  • Class Archetypes All Round! A bunch of new class archetypes, allowing for more ways to play each class than you’d have ever imagined!
  • Undead Archetypes redux! Let’s polish them up, and add some new ones, like dullahans or banshees.
  • Brand new archetypes! We’ll add archetypes for character niches that have not been explored by classes or by existing archetypes, and play with mechanics of that same type. Maybe you’d like to have the Student archetype, where you have a follower who is your mentor, and you are a page, an apprentice or someone else who shall eventually outgrow them, Magikarp to Gyarados style. Maybe you’re interested in a Blacksmith archetype that forges mighty weapons over an anvil? Or what about a Chosen One archetype, where you have a destiny you must follow, whether you like it or not?

 

Creatures+

Gamemasters and players… here be MONSTERS! Creatures+ will focus on expanding creatures in your games, with new content for both enemies and allies alike! 

  • Gamemaster Tools. Organizing all published creatures into biomes by level, allowing you to pick the right encounter for the right location. New creature templates, new hazards and more!
  • Variant Creatures. More monster variant abilities for all creature types, from dragons to undead to fey. Drag and drop abilities onto your monsters to customize them, and make every encounter brand new— even if you’re battling creatures you’ve seen before!
  • Expanded Companions. A variant ruleset for familiars, animal companions and followers to make them truly mighty in any encounter.
  • Monster Crafting. Our take on a monster crafting system, where using parts of a creature can help you to create something exquisite from its remains. Simple, dynamic and customizable— what Team+ does best.
  • The Bestiarist Class, a brand new class focused on documenting monsters. Every encounter with a monster is new information to put into your bestiary, and gives you transferable knowledge on other monsters and the world at large. Be a budding naturalist exploring the wild in an airship, a desperate survivor of Lastwall scrawling sketches of undead in a journal, or a trapper looking to make the most of the Monster Crafting system. A primal, skill-based martial that will feel right at home next to Druids, Rangers and Slayers.

 

Combat+

With Magic+ out of the way, let’s look at giving martials special treatment too. New toys for warriors, knights and brutes that realign the very foundation of combat in PF2!

  • New stuff! Lots of new weapons, lots of new weapons traits, new armor, new magic items, stances, archetypes… whatever Magic+ give wizards, Combat+ will give fighters.
  • Mass Combat! Bring PF2 back to its wargame roots. Set up massive battles with entire armies that dwarf skirmishes and take up huge portions of land. 
  • Tide of Battle, a new system for combat to make hearts pound and pulses race. Every nat 20 each side gets will slowly give them more and less advantages against the other, allowing you to fight back against the grimmest odds… or be overcome by terrifyingly dedicated foes! Tides of Battle will focus on adding additional heroic fantasy through consequences of action directly as a result of how you approach the encounter. Every devastating blow, felled enemy, or wounded ally stemming the Tides of Battle. 
  • Combat Powers! Focus Spells for martials that aren’t magic, but use the same mechanical concept. Have your fighter leap 30 feet and slash someone! Make your Barbarian rip a wall out of the earth! Bring some wuxia-level power into your games with these feats distributed to all martials, with some class agnostic, some class specific.
  • The Dragoon Class, an aerial combo-hit martial that gets up into the sky and stays there, taking down flying foes and out of reach of those on the floor.

 

Treasure+

Gold, jewels, magic items, and treasure beyond your wildest dreams. While Legacy of the Forge will certainly bring new items, this isn’t Items+! This is all about treasure, and what riches await you!

  • Treasure-themed rules! A Diablo-style slot system, where you can carry fewer items, but the items you carry are much more powerful than you’d normally get at your level, to make your items make a much bigger impact on your character concept. Alternate armor rules, making them more like weapons, accentuating traits and different types! Some artifact archetypes! Content for both players and GMs alike ahoy!
  • A Gold Simplification system where values are translated to figurative amounts that represent appropriate values of your level, into pieces, purses, sacks, chests, piles.
  • Shop Handling, so you can easily create shops with resources appropriate for their area and have easy on hand tables for filling out what’s in stock.
  • A Settlement Economy System, so you can level up settlements and improve them over time while making an impact on the community gaining stronger relationships with members of the community you enrich by proxy.
  • The Merchant Class, a highly versatile item-focused class that is to the alchemist what the sorcerer is to the wizard. Just like the traveling adventurers of the real life Merchant Leagues of the medieval ages, the merchant sets forth into peril to find incredible things to sell later. Build a shop or sell from a caravan, choose a specialization like potion seller, curio merchant or cursed item vendor, and procure unique items that others could only dream of. Gold won’t be a huge aspect of this class— it’ll be the item class, with the right loot for any situation!

 

Posted in Voting.

Writer, storyteller, animator, eejit. They/He, host of the Dice Will Roll podcast and author and illustrator for Team+. Loves dinosaurs, horror and Celtic mythology. Lives next to a big cathedral that wakes them up every morning with church bells, but doesn't mind it too much.

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