Conner Berkheiser

Meowdy! My names Conner/Lonesomechunk (he/they). I’m an Infinite Master, a freelance artist, JRPG fan, and a lover of cats. TTRPGS are a huge source of inspiration for my writing & my art and I love to put on my silly jester hat and cause problems on purpose. In addition to my own projects I've also worked on I’ve worked on Absalom Station: Center of the Galaxy, Archetypes+ & Feats+


Some alchemists dedicate themselves to mixing alchemy with the culinary arts to create delicious and potent treats! If you wish to play a cook who can make use of alchemical foodstuffs or simply gain access to new options for alchemical food through feats and items, Cooking Unleashed is for you!

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An expansion and love letter to the Minotaur ancestry for PF2e, adding 15 new feats, an advanced ancestry weapon, a new heritage, art, and lore for the minotaurs of Vudra, Iblydos, and the Isle of Kortos.

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Leaping into battle using the recoil of their weaponry and carving down enemies with bullets and steel, the Blitzfire Warrior archetype and 12 new combination weapons makes transforming weaponry available to every class!

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From the powerful bards who harness the song of the abyss, to rangers who hunt leviathans alongside their aquatic companions, there are countless watery adventures waiting to be unleashed and brought to your table. Inspired by the likes of 1e's Aquatic Adventures and Ruins of Azlant.

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Why just throw a dragon at your players for the sake of it when they could interact with an interesting NPC such as the curious & friendly Paatic with a hoard of plants & baubles? Contains a collection of draconic NPCs and class options associated with them.

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My Posts

The Making of the Eldritch Artist Archetype

Howdy y’all! It’s Lonesomechunk here (or otherwise known as Conner Berkheiser on Pathfinder Infinite) I figured I’d go over the creation of one of my favorite pieces of Infinite content that I’ve worked on: the Eldritch Artist Archetype.   The Ideas Phase Archetypes+ began writing sometime last summer and It was my first project with Team+. Tony informed us of the plans for the project as well as ideas for it, such as what archetypes we wanted to focus on improving (like the pirate or assassin), however, we were also informed that we would get to create at least one […]

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