Otmi

Hey all! I'm Otmi (he/him), full time programmer and small time TTRPG enthusiast. You may find me in the Team+ Discord hanging out, chatting away, or promoting Team+ work. I've written for Even More Magic, available on Pathfinder Infinite, and I've been playtesting Team+ Material since the preremastered Barbarians+ (so, for a long time!).


My Posts

Tourney of the Tatzelwyrm: Judges, part 1!

Hello everyone! First off, happy Pride Month from the Tourney of the Tatzelwyrm team! We’ve been hard at work for the contest, but these things, they take time. You won’t have to wait for much longer, so keep an eye out for more announcements in the near future! In this post, we would like to introduce you to a few of our wonderful judges. In the upcoming weeks, we’ll introduce more of them, until you’ll know the full roster! Stygia (Nov/Dune/Road) Stygia Lime Hargrave, credited in novs work as a tabletop designer as Sasha Laranoa Harving, has over a decade […]

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Tourney of the Tatzelwyrm: Rules

Introduction Welcome to Tourney of the Tatzelwyrm, presented by Team+! The Tourney of the Tatzelwyrm is a contest similar to Roll for Combat’s RPG Superstar that aims to get those new to publishing homebrew experience in creating Pathfinder Second Edition Remaster content. For those who are more experienced, fret not, there is a category, the Professional Category, for you as well! To enter, you will create an entry with Pathfinder Second Edition Remaster rules that is thematically connected with dragons. To enter, you will need to design a compelling entry for use with the Pathfinder Roleplaying Game Second Edition Remaster using […]

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Fireside Talk with Otmi: Playtesting 101

Hello dear readers! I’m Otmi, you might have seen me in the Team+ Discord, or you may be familiar for my work in Even More Magic on Pathfinder Infinite (go check it out if you haven’t already!). But for this blog post, I wanted to peel the curtain a bit, and explain to you folks my five Hows for playtesting: How the playtesting process works; How I approach playtesting; How I prepare and run playtest games; How I formulate my feedback; How I go around the table for post session feedback, elaborating on pressure points and the aforementioned feedback (this […]

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