Howdy y’all! It’s Lonesomechunk here (or otherwise known as Conner Berkheiser on Pathfinder Infinite) I figured I’d go over the creation of one of my favorite pieces of Infinite content that I’ve worked on: the Eldritch Artist Archetype. The Ideas Phase Archetypes+ began writing sometime last summer and It was my first project with Team+. Tony informed us of the plans for the project as well as ideas for it, such as what archetypes we wanted to focus on improving (like the pirate or assassin), however, we were also informed that we would get to create at least one […]
Continue readingCera’s Wild Ride #1: Booster Pack Feats
“Free” to pick the Medic archetype again To those of y’all who know me, you know me for my based takes — such as my unrestricted, seething hatred for Free Archetype. I’m sure many of my fellow, somewhat less based but still so, peers would agree, arguing that it boosts the average power of the player characters, and the worst that it unevenly does so; any player that chooses flavour over a “power-up” archetype such as the aforementioned Medic will find themselves lacking or limited in comparison to the other players’ characters. There’s also the fact that multiclass archetypes are […]
Continue readingUp SLH’s Sleeve: Beastek Unconvention for Inventors+
Inventors+ added the idea of unconventions to inventors, alternate power sources than explosive flame. Pathfinder, of course, has beast guns and beast armaments. Why not combine the two ideas? The following unconvention is available to inventors. Beastek Using elements of a slain creature, your innovation is built on techniques adjacent to those used in beast guns, using the natural and unnatural elements of the creature in question to brutal effect. Your innovation gains the beast trait in addition to its other traits, and any effect you create with your innovation is considered to be created by a beast. Beast […]
Continue reading